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A copy assignment operator is a non-template non-static member function with the name operator = that can be called with an argument of the same class type and copies the content of the argument without mutating the argument.
Syntax Explanation Implicitly-declared copy assignment operator Implicitly-defined copy assignment operator Deleted copy assignment operator Trivial copy assignment operator Eligible copy assignment operator Notes Example Defect reports See also |
For the formal copy assignment operator syntax, see function declaration . The syntax list below only demonstrates a subset of all valid copy assignment operator syntaxes.
return-type parameter-list | (1) | ||||||||
return-type parameter-list function-body | (2) | ||||||||
return-type parameter-list-no-default | (3) | (since C++11) | |||||||
return-type parameter-list | (4) | (since C++11) | |||||||
return-type class-name parameter-list function-body | (5) | ||||||||
return-type class-name parameter-list-no-default | (6) | (since C++11) | |||||||
class-name | - | the class whose copy assignment operator is being declared, the class type is given as in the descriptions below |
parameter-list | - | a of only one parameter, which is of type , , const T&, volatile T& or const volatile T& |
parameter-list-no-default | - | a of only one parameter, which is of type , , const T&, volatile T& or const volatile T& and does not have a default argument |
function-body | - | the of the copy assignment operator |
return-type | - | any type, but is favored in order to allow chaining asssignments |
The copy assignment operator is called whenever selected by overload resolution , e.g. when an object appears on the left side of an assignment expression.
If no user-defined copy assignment operators are provided for a class type, the compiler will always declare one as an inline public member of the class. This implicitly-declared copy assignment operator has the form T & T :: operator = ( const T & ) if all of the following is true:
Otherwise the implicitly-declared copy assignment operator is declared as T & T :: operator = ( T & ) .
Due to these rules, the implicitly-declared copy assignment operator cannot bind to a volatile lvalue argument.
A class can have multiple copy assignment operators, e.g. both T & T :: operator = ( T & ) and T & T :: operator = ( T ) . If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default . (since C++11)
The implicitly-declared (or defaulted on its first declaration) copy assignment operator has an exception specification as described in dynamic exception specification (until C++17) noexcept specification (since C++17)
Because the copy assignment operator is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.
If the implicitly-declared copy assignment operator is neither deleted nor trivial, it is defined (that is, a function body is generated and compiled) by the compiler if odr-used or needed for constant evaluation (since C++14) . For union types, the implicitly-defined copy assignment copies the object representation (as by std::memmove ). For non-union class types, the operator performs member-wise copy assignment of the object's direct bases and non-static data members, in their initialization order, using built-in assignment for the scalars, memberwise copy-assignment for arrays, and copy assignment operator for class types (called non-virtually).
The implicitly-defined copy assignment operator for a class is if is a , and that is of class type (or array thereof), the assignment operator selected to copy that member is a constexpr function. | (since C++14) (until C++23) |
The implicitly-defined copy assignment operator for a class is . | (since C++23) |
The generation of the implicitly-defined copy assignment operator is deprecated if has a user-declared destructor or user-declared copy constructor. | (since C++11) |
An implicitly-declared or explicitly-defaulted (since C++11) copy assignment operator for class T is undefined (until C++11) defined as deleted (since C++11) if any of the following conditions is satisfied:
The implicitly-declared copy assignment operator for class is defined as deleted if declares a or . | (since C++11) |
The copy assignment operator for class T is trivial if all of the following is true:
A trivial copy assignment operator makes a copy of the object representation as if by std::memmove . All data types compatible with the C language (POD types) are trivially copy-assignable.
A copy assignment operator is eligible if it is either user-declared or both implicitly-declared and definable. | (until C++11) |
A copy assignment operator is eligible if it is not deleted. | (since C++11) (until C++20) |
A copy assignment operator is eligible if all following conditions are satisfied: (if any) are satisfied. than any other copy assignment operator. | (since C++20) |
Triviality of eligible copy assignment operators determines whether the class is a trivially copyable type .
If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move ), and selects the copy assignment if the argument is an lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.
It is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined copy assignment operator (same applies to move assignment ).
See assignment operator overloading for additional detail on the expected behavior of a user-defined copy-assignment operator.
[ edit ] defect reports.
The following behavior-changing defect reports were applied retroactively to previously published C++ standards.
DR | Applied to | Behavior as published | Correct behavior |
---|---|---|---|
C++98 | the conditions where implicitly-declared copy assignment operators are undefined did not consider multi-dimensional array types | consider these types | |
C++11 | a volatile subobject made defaulted copy assignment operators non-trivial ( ) | triviality not affected | |
C++11 | operator=(X&) = default was non-trivial | made trivial | |
C++11 | a defaulted copy assignment operator for class was not defined as deleted if is abstract and has non-copy-assignable direct virtual base classes | the operator is defined as deleted in this case | |
C++20 | a copy assignment operator was not eligible if there is another copy assignment operator which is more constrained but does not satisfy its associated constraints | it can be eligible in this case |
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I don't understand the difference between assignment constructor and copy constructor in C++. It is like this:
I want to know how to allocate memory of the assignment constructor and copy constructor?
A copy constructor is used to initialize a previously uninitialized object from some other object's data.
For example:
An assignment operator is used to replace the data of a previously initialized object with some other object's data.
You could replace copy construction by default construction plus assignment, but that would be less efficient.
(As a side note: My implementations above are exactly the ones the compiler grants you for free, so it would not make much sense to implement them manually. If you have one of these two, it's likely that you are manually managing some resource. In that case, per The Rule of Three , you'll very likely also need the other one plus a destructor.)
The difference between the copy constructor and the assignment operator causes a lot of confusion for new programmers, but it’s really not all that difficult. Summarizing:
Example for assignment operator:
Example for copy constructor:
The first is copy initialization, the second is just assignment. There's no such thing as assignment constructor.
uses the compiler-generated copy constructor.
uses the default constructor to construct cc , and then the *assignment operator** ( operator = ) on an already existing object.
I want know how to allocate memory of the assignment constructor and copy constructor?
IDK what you mean by allocate memory in this case, but if you want to see what happens, you can:
I also recommend you take a look at:
Why is copy constructor called instead of conversion constructor?
What is The Rule of Three?
In a simple words,
Copy constructor is called when a new object is created from an existing object, as a copy of the existing object. And assignment operator is called when an already initialized object is assigned a new value from another existing object.
the difference between a copy constructor and an assignment constructor is:
And the basic functionalities in both are same, they will copy the data from o2 to o1 member-by-member.
What @Luchian Grigore Said is implemented like this
default constructor
copy constructor
assignment operator
I want to add one more point on this topic. "The operator function of assignment operator should be written only as a member function of the class." We can't make it as friend function unlike other binary or unary operator.
Something to add about copy constructor:
When passing an object by value, it will use copy constructor
When an object is returned from a function by value, it will use copy constructor
When initializing an object using the values of another object(as the example you give).
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The conditional operator in C is kind of similar to the if-else statement as it follows the same algorithm as of if-else statement but the conditional operator takes less space and helps to write the if-else statements in the shortest way possible. It is also known as the ternary operator in C as it operates on three operands.
The conditional operator can be in the form
Or the syntax can also be in this form
Or syntax can also be in this form
Conditional/Ternary Operator in C
It can be visualized into an if-else statement as:
Since the Conditional Operator ‘?:’ takes three operands to work, hence they are also called ternary operators .
Note: The ternary operator have third most lowest precedence, so we need to use the expressions such that we can avoid errors due to improper operator precedence management.
The working of the conditional operator in C is as follows:
To understand the working better, we can analyze the flowchart of the conditional operator given below.
Flowchart of conditional/ternary operator in C
Example 1: c program to store the greatest of the two numbers using the ternary operator.
The conditional operator or ternary operator in C is generally used when we need a short conditional code such as assigning value to a variable based on the condition. It can be used in bigger conditions but it will make the program very complex and unreadable.
1. what is the ternary operator in c.
The ternary operator in C is a conditional operator that works on three operands. It works similarly to the if-else statement and executes the code based on the specified condition. It is also called conditional Operator
It reduces the line of code when the condition and statements are small.
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ClassName = Other.ClassName; return *this; } This is the general convention used when overloading operator=. The return statement allows chaining of assignments (like a = b = c) and passing the parameter by const reference avoids copying Other on its way into the function call. edited Dec 22, 2010 at 13:54.
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An assignment operator is used to replace the data of a previously initialized object with some other object's data. A& operator=(const A& rhs) {data_ = rhs.data_; return *this;} For example: A aa; A a; a = aa; // assignment operator You could replace copy construction by default construction plus assignment, but that would be less efficient.
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