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Paragraph On Gaming (100, 200, 300, & 500 Words)

Gaming has become an integral part of our modern digital world. With the continuous advancements in technology, gaming has evolved from simple pixelated graphics to highly immersive and realistic experiences. Whether through consoles, PCs, or mobile devices, gaming has captured the attention and interest of millions of people worldwide.

Paragraph On Gaming 100 words

Gaming is when you play video games on a computer, console, or phone. It’s a fun way to relax and have a good time. You can play alone or with friends and even people from all over the world. Some games are short and easy, while others are long and challenging. You can play games that make you think hard or games that let you explore new worlds. Gaming can be just for fun or you can even make it your job if you get really good at it.

Paragraph On Gaming 200 words

People love gaming for different reasons. Some like the excitement of beating a tough level or winning against friends. Others enjoy getting lost in a story that’s like a movie you can control. Games come in many types. There are action games, puzzle games, sports games, and so many more. Each one offers a different kind of fun.

But gaming isn’t always perfect. Spending too much time playing can make you forget to do other important things like homework or chores. Some people can get too angry or upset when they lose. That’s why it’s important to take breaks and remember it’s just a game. And always be polite when playing with others, especially online.

Paragraph On Gaming 300 words

Gaming is more than just a hobby for many people. It’s a way to challenge yourself, solve problems, and even learn new skills. When you play games, you often have to think quickly and make smart decisions. Some games even teach you about history, science, or help you practice reading and math. You can also make new friends by playing online, as games often have communities where players can talk and share tips.

Even though games can be good for you, there’s a downside. If you play for too long, it can be bad for your eyes and make you feel tired. It can also be expensive to buy games or special equipment. Plus, online gaming can have some dangers like bullies or people who cheat. Parents and kids should talk about rules for gaming to make sure it stays fun and safe.

If you love gaming, it’s possible to turn it into a career. Some people become professional gamers and compete in tournaments for money. Others make videos about games and become famous online. Whether you play for fun or want to take it to the next level, gaming is a world full of possibilities.

Paragraph On Gaming 500 words

The evolution of gaming.

Gaming has come a long way since its inception. Starting with classic arcade games like Pong and Space Invaders, the industry has grown exponentially. The introduction of home consoles like the Atari 2600 and Nintendo Entertainment System (NES) brought gaming into the living rooms of households across the globe.

As technology progressed, so did the gaming industry. The 16-bit era saw the rise of iconic franchises like Super Mario and Sonic the Hedgehog. The introduction of 3D graphics in the 1990s opened up a whole new realm of possibilities, allowing developers to create more immersive and visually stunning games.

Today, gaming has reached unprecedented heights with the advent of virtual reality (VR) and augmented reality (AR) technologies. These technologies offer players an even more immersive and interactive experience, blurring the lines between the real and virtual worlds.

The Impact of Gaming

Gaming has had a significant impact on various aspects of our lives. It has not only provided entertainment but has also influenced the fields of education, health, and social interaction.

1. Education

Gaming has proven to be a valuable tool for education. Educational games can enhance learning by making it more engaging and interactive. They can help develop problem-solving skills, critical thinking, and creativity. Additionally, gamification techniques can be utilized in classrooms to motivate and incentivize students to learn.

Contrary to popular belief, gaming can have positive effects on one’s health. Exergames, which require physical movement, can help improve fitness levels and promote an active lifestyle. Furthermore, virtual reality games have been used in rehabilitation programs to aid patients in recovering from physical injuries or mental health conditions.

3. Social Interaction

Gaming has also revolutionized the way people interact and connect with others. Online multiplayer games have created communities where players can collaborate, compete, and communicate with individuals from around the world. This has fostered social connections and friendships that transcend geographical boundaries.

The Future of Gaming

The future of gaming is full of exciting possibilities. Here are some trends that are likely to shape the gaming industry in the coming years:

1. Cloud Gaming

Cloud gaming allows players to stream games directly to their devices without the need for high-end hardware. This eliminates the need for physical game discs or downloads, making gaming more accessible to a wider audience.

Esports, or competitive gaming, has gained massive popularity in recent years. Professional gamers compete in various tournaments, attracting millions of viewers worldwide. This trend is expected to continue growing, with esports becoming a mainstream form of entertainment and possibly even an Olympic event.

3. Virtual Reality

Virtual reality has the potential to revolutionize the gaming industry. As VR technology becomes more affordable and accessible, we can expect a surge in immersive gaming experiences that transport players to entirely new worlds.

4. Mobile Gaming

Mobile gaming has already become a dominant force in the gaming market. With the increasing power of smartphones and the rapid growth of mobile app stores, mobile games are expected to continue thriving. The convenience and portability of mobile gaming make it a popular choice for casual gamers.

Gaming has come a long way, evolving from simple pixelated games to immersive experiences that push the boundaries of technology. Its impact on various aspects of our lives, including education, health, and social interaction, cannot be ignored. With the continuous advancements in technology, the future of gaming looks promising, with trends like cloud gaming, esports, virtual reality, and mobile gaming shaping the industry. So, whether you’re a casual gamer or a hardcore enthusiast, the world of gaming offers endless possibilities and countless adventures.

  • Gaming has evolved from simple pixelated graphics to highly immersive and realistic experiences. The introduction of home consoles and advancements in technology have played a significant role in this evolution.
  • Gaming has proven to be a valuable tool for education. Educational games enhance learning by making it more engaging and interactive. They also help develop problem-solving skills, critical thinking, and creativity.
  • Yes, gaming can have positive effects on health. Exergames, which require physical movement, can improve fitness levels and promote an active lifestyle. Virtual reality games have also been used in rehabilitation programs to aid in physical and mental health recovery.
  • Gaming has revolutionized social interaction by creating online multiplayer communities. Players can collaborate, compete, and communicate with individuals from around the world, fostering social connections.

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Exploring Gaming as a Serious Hobby: Skill, Community, and Lifestyle

Home » Exploring Gaming as a Serious Hobby: Skill, Community, and Lifestyle

Once perceived merely as ephemeral entertainment, gaming has metamorphosed into a hobby of substantial depth and complexity. From its inception as a basic arcade game to its current status as a sophisticated digital enterprise, gaming has undergone a remarkable evolution. It has transcended its roots as a casual leisure activity to become a realm where skill, strategy, and dedication are paramount. This transformation is underscored by a compelling fact: a staggering 2.5 billion people globally now engage in gaming, not just as a diversion, but as a dedicated pursuit. This shift is indicative of a broader cultural change where gaming is not only accepted but celebrated as a legitimate and enriching hobby, akin to reading, sports, or music, thereby altering the landscape of leisure and personal development.

The Evolution of Online Gaming

The history of gaming is a tapestry of technological innovation and cultural shifts. Tracing its lineage back to the primitive yet charming games of the 1970s, gaming has journeyed from the monochrome screens of Pong to the immersive, high-definition realms of today’s MMORPGs and battle royales. This transformation has not been merely about graphical enhancements or expanding storylines; it marks the transition of gaming from a simple leisure activity to a complex, skill-based form of engagement. The introduction of competitive gaming and esports has been pivotal in this evolution. Once a fringe activity, esports has burgeoned into a global phenomenon, drawing millions of spectators and turning skilled gamers into celebrated professionals. This emergence of competitive gaming has brought with it a new dimension of strategy, team dynamics, and personal skill, further legitimizing gaming as not just a hobby, but a serious, respected form of competition. The impact of this evolution extends beyond entertainment, influencing technology, culture, and even economy, as gaming becomes an integral, influential part of modern society.

Skill Development in Gaming

Gaming hones a plethora of cognitive abilities, from strategic foresight to acute problem-solving. Gamers, like virtuosos, often develop these skills unconsciously. Diverse gaming genres, from strategy to puzzle, each cultivate unique skill sets. For instance, strategy games demand a high level of planning and foresight, enhancing players’ ability to anticipate and react to complex scenarios. Puzzle games, on the other hand, bolster cognitive functions, particularly pattern recognition and logical thinking.

Moreover, action and adventure games significantly improve hand-eye coordination and quick decision-making skills. First-person shooters and fast-paced action games require rapid responses and precise movements, translating to improved motor skills and reaction times in real-world scenarios. Real-time strategy and multiplayer online battle arenas develop leadership and teamwork skills, as players coordinate with teammates and devise strategies in dynamic environments.

Slot games, including popular titles like Lobstermania, often perceived as simple forms of entertainment, also contribute significantly to skill development. With their complex bonus features and varied mechanics, they offer a subtle but effective means of sharpening decision-making skills and strategic thinking. The intricacies found in games like Lobstermania  require players to employ critical thinking and adaptability. Additionally, the element of free spins in slot games provides a risk-free opportunity for players to engage in these games, allowing them to practice and develop these cognitive skills. Such features elevate slot games beyond mere leisure; they become tools for mental exercise and skill enhancement.

Insights from seasoned gamers further illuminate the skill-building potential of gaming. Many attest to the improvement in their strategic planning, problem-solving abilities, and even social and communication skills through regular gaming. These testimonials underscore the unrecognized depth and educational value that gaming, as a hobby, offers to individuals of all ages.

The gaming world, with its vast array of genres and mechanics, serves as a fertile ground for skill development. From the cerebral challenges of puzzle games to the strategic depth of real-time strategy games, and even the nuanced decision-making in slot games, gaming is more than just entertainment. It’s a diverse, rich medium for cognitive and personal growth.

Dedication and Time Investment

The commitment gamers exhibit rivals that of traditional hobbies. It’s not uncommon for avid gamers to invest thousands of hours, paralleling the dedication seen in pursuits like music or sports. Their stories are a testament to gaming’s absorbing nature. Just like a musician spends hours perfecting their craft or an athlete undergoes rigorous training, gamers dedicate substantial time to mastering their skills, exploring intricate game worlds, and competing at higher levels. This time investment often goes unnoticed but is integral to the gaming experience.

Comparatively, while hobbies like reading or painting might require fewer hours to achieve proficiency, gaming, especially at competitive levels, demands an extensive time commitment akin to mastering a musical instrument or excelling in a sport. This parallels the intense focus and dedication required in other skill-based hobbies, reflecting gaming’s position as a serious and demanding pursuit.

Case studies of individuals who have dedicated significant time to gaming further highlight this aspect. For instance, professional gamers who have reached the pinnacle of esports tournaments often share backstories of countless hours spent in game play, theory crafting, and team practice. These stories mirror the journey of any professional in a traditional field, be it a concert violinist or a star athlete, emphasizing the similar levels of dedication and commitment required.

Moreover, gaming’s time investment extends beyond professional realms. Many casual gamers also spend considerable time in virtual worlds, not merely as an escape but as a dedicated hobby, pursuing achievements, building online communities, and engaging in collaborative or competitive play. These experiences are indicative of the deep involvement and commitment gaming can elicit, equating it with more traditional, time-honored hobbies.

Section 4: Gaming Communities and Social Interaction

Gaming communities are the crucibles of this hobby’s social aspect. They are myriad: from online forums to gaming clans. Social media and streaming platforms have become pivotal in knitting these diverse groups into a global community. The role of gaming communities in transforming gaming from a solitary activity to a shared, social experience cannot be overstated. In these spaces, players share strategies, celebrate achievements, and forge lasting friendships, transcending the virtual boundaries of the games themselves.

Examples of such communities are found across various platforms. Online forums like Reddit and dedicated gaming websites host vibrant discussions and exchange of ideas among gamers. Gaming clans and guilds in games like ‘World of Warcraft’ or ‘League of Legends’ offer a more structured form of community, where members collaborate and compete together, forming tight-knit bonds. These groups often extend beyond the game, with members connecting in real life or through other online media.

The rise of social media and streaming platforms like Twitch and YouTube has revolutionized the way gamers interact and share their experiences. Streamers not only showcase their gameplay but also create interactive spaces where viewers can engage directly with them and with each other, fostering a sense of belonging and community. These platforms also enable gamers to learn from more experienced players, discover new games, and stay connected with the gaming world at large.

The social aspect of gaming, bolstered by these communities and platforms, has been instrumental in elevating gaming to a serious hobby. It has transformed gaming into a culturally rich and socially engaging pursuit, where players not only enjoy the games but also the camaraderie and sense of community that comes with them. This evolution highlights the multifaceted nature of gaming, where it is not just about personal achievement, but also about being part of a larger, global community of enthusiasts.

Gaming as a Lifestyle

Gaming seamlessly integrates into daily routines, often striking a balance with work and other life activities. It’s a lifestyle punctuated by events like gaming conventions, which are not just gatherings, but cultural celebrations. This integration of gaming into daily life reflects the diverse ways individuals engage with this hobby. For some, it’s a relaxing activity at the end of a busy day; for others, it’s a structured part of their daily routine, akin to a workout session or a meditation practice.

The balance between gaming, work, and other life activities is a crucial aspect of this integration. Gamers often find creative ways to incorporate their hobby into their daily schedules without compromising their professional or personal responsibilities. This balance is key to maintaining a healthy relationship with gaming, ensuring that it enhances rather than detracts from overall life quality.

Slot games, in particular, exemplify the accessibility and convenience that gaming can offer. These games are perfectly suited for casual gamers looking for quick, engaging play sessions. For those interested in the thrill of free spins, a quick look at this web-site  can reveal a myriad of options. The allure of these free spins and the chance to win adds excitement, keeping players engaged and providing a fun, stress-relieving break. Their simplicity allows for ease of play, making slot games an ideal choice for gaming enthusiasts who may have limited time or prefer less complex gaming experiences.

Gaming conventions and meetups play a significant role in the culture surrounding gaming. Events like E3, Gamescom, and PAX have become iconic, drawing thousands of enthusiasts from around the world. These events are more than just opportunities to preview new games and technologies; they are vibrant social gatherings where gamers can meet like-minded individuals, share experiences, and celebrate their passion for gaming. The culture surrounding these events is rich and diverse, encompassing cosplay, panel discussions, and tournaments, showcasing the depth and variety of the gaming world.

Local gaming meetups and tournaments offer gamers the chance to connect with their local community, fostering a sense of belonging and shared enthusiasm. These gatherings, whether large international conventions or small local meetups, highlight the communal aspect of gaming, demonstrating how it has evolved into a lifestyle that connects people across different backgrounds and geographies.

Challenges and Misconceptions

Despite its prevalence, gaming is sometimes trivialized as child’s play or deemed unproductive. Gamers often navigate these stereotypes, while striving to maintain equilibrium between their passion and other life facets. The misconception that gaming is an activity solely for the young overlooks the broad demographic that gaming encompasses, including adults who find value and enjoyment in this hobby. Similarly, the view of gaming as unproductive fails to recognize the skills and benefits it offers, such as improved cognitive abilities, problem-solving skills, and stress relief.

Gamers also face challenges in maintaining a healthy balance between their gaming activities and other responsibilities. The immersive nature of gaming can lead to extended hours of play, which sometimes conflicts with work, education, or personal relationships. Finding this balance is crucial for ensuring that gaming remains a positive and enriching part of one’s life.

Stereotypes and misconceptions about gaming can lead to social stigmatization, where gamers are unfairly labeled or misunderstood. Combatting these stereotypes involves not only educating non-gamers about the benefits and realities of gaming but also encouraging responsible gaming habits among the gaming community. This includes promoting moderation, emphasizing the importance of varied life activities, and showcasing the diverse and inclusive nature of the gaming world.

Ultimately, addressing these challenges and misconceptions is essential for the continued growth and acceptance of gaming as a legitimate and beneficial hobby. It’s a collective effort that involves gamers, industry stakeholders, and society at large to redefine the narrative around gaming and recognize its multifaceted contributions to personal development, entertainment, and culture.

In conclusion, gaming has transcended its origins to become a multifaceted hobby. As it continues to evolve, it invites us to reconsider our perceptions and perhaps find our place in its ever-expanding universe.

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My Hobby is Gaming

My Hobby is Gaming

The hobby is a favorite activity that a person likes doing for recreational or entertainment purposes. In today’s busy life, all one does is come home from work, wake up again the next day and start working on. The loop keeps on repeating and repeating until the day comes when you get stressed to a level where you no longer wish you would work or earn. Making a name for yourself, for your career is all one wants and desires, but losing yourself along the way is no way of compromising with yourself or your work. Surrounded by many of my notable hobbies, going out, spending time on the computer, sports, reading, music, etc.

Whenever the word hobby comes up, one thinks of all the things that one likes doing, it can be gardening, it can be collecting flowers of different kinds, or it can be reading newspapers. Anything that suits you, this is where my conflict starts with people. I ask you as a person, do you really believe that gardening can help you lose your stress levels, and I hope your answer is a No because it is clearly a No.

How can collecting flowers help you reduce your stress levels and bring you back to a world of competitiveness? It’s almost surreal and too weird to be believed and considered true. I, however, have developed a hobby that actually helps me reduce my stress levels. Actually helps me cool down for a few hours and brings me back to my working position in no time.

I am talking about Gaming. My favorite hobby is playing video games. Yes, you might be thinking “How does gaming reduce your stress levels”. I’ll explain how. You see in a world full of competitiveness, I have found my passion and named it my hobby. Playing video games helps me to release my stress, also it relaxes me from a hard and long day of school/work. No, I am talking about the games that actually help you to understand this hard world a lot better. I am talking about competitive gaming. People from all over the world, gamers gathering around in an area, being shouted on, and cheered by a few millions of gamers, what’s better than that? Competitive gaming not only helps in actually competing but also develops a sense of “Being the best” in one. I would almost spend 1/2/3 hr playing video games each day.

Gaming is my way to relax. So, what’s better than finding your hobby is something that accelerates your desire for being the best through something that almost 50% of my readers like doing “Gaming”.  Videogames are played for the sake of entertainment. Adopting a hobby not only helps you in confirming who you are a person but who you are as a happy person who can take on any challenges and still stay stress-free because what he adapted as his hobby helps him in being that person.  There are both positive and negative effects on playing these games. Most negative effects are endured by excessive playing. Your reflexes might improve if you play games that need timing. You learn English while you play because games are usually in English. Gaming can be addictive! The cons of gaming are not that bad, it depends on how much you play and from what point you look at it.

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Essay on Gaming in 900 Words in English for School Students

essay about gaming hobby

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  • Jun 18, 2024

Essay on gaming

Essay on Gaming: Do you play PUBG or BGMI? If you do, then you might remember the auto-generated guideline at the beginning of every match; ‘This is a simulation game set in a virtual world and does not represent real life. Please play in moderation and responsibly.

Playing multiplier games has become a trend. Everyone, young and old, likes sitting on the couch and holding the joystick in their hands. Gaming has come a long way. With growing technological advancements and better infrastructure, new and fast gaming consoles are being developed. Popular gaming companies are Tencent Holdings Limited, Microsoft Corporation, Apple Inc., Sony Corporation, Krafton, etc. 

Table of Contents

  • 1 Introduction to Gaming
  • 2 Importance of Gaming
  • 3 Advantages and Disadvantages of Gaming
  • 4 Career in Gaming: eSports
  • 5 Conclusion
  • 6 Top 10 Online Games

Games offer cognitive benefits, can help improve strategic and creative thinking and some even educate us. We all played the games of the early 2000s, like GTA Vice City or NFS Most Wanted. These games were so addictive that children like us would spend hours without caring about the outside world and delving into the missions and races. While playing games, a simple thing we need to understand is, ‘Anything too much is dangerous’.

Introduction to Gaming

Today, the Internet, Google Play Store and Apple Store are flooded with games. If you search for one game, you will get a list of 20 similar games as well. So far, the gaming market has evolved. However, this was not the case when games were first introduced. Do you know the name of the first computer game? Spacewar! 

This influential computer game was developed in 1950 while scientists were still discovering computer software for the gaming future. Then Microsoft Corporation took the gaming market by introducing interesting games Bubble Space, Spider Solitaire, Pinball, and Age of Empires. 

While Microsoft was leading the gaming industry, American gaming companies like Electronic Arts Gaming and Activision Blizzard took the world by storm with their new gaming series like Call of Duty, FIFA, Need for Speed, etc.

As technology improves, gaming platforms have switched from desktops and consoles to mobile phones. These days, mobile games like PUBG, Candy Crush, Subway Surfers, Clash of Clans, etc. are the most popular games. 

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Importance of Gaming

Playing games is important as it helps improve our cognitive functioning, problem-solving, creative thinking and situational awareness. Every individual must play games to learn how to solve complex problems and adapt to the changing environment and social interaction.

Online gaming encourages social interaction as we connect with online friends and players. Competitive gaming, or esports, has become a major industry. Professional gamers and teams compete in tournaments watched by millions, creating a sense of community among fans.

Might sound cliche but gaming also serves as a powerful educational tool. They enhance learning through engagement and interactivity, which can make difficult subjects more accessible. Some ‘Minecraft’ are used in classrooms to teach subjects such as mathematics, science, and engineering. They encourage creativity and logical thinking.

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Advantages and Disadvantages of Gaming

Games are interesting, some play for learning purposes, while others build a hobby. We get to learn a lot from games, which can improve hand-eye coordination, enhance memory and concentration, serve as a stress reliever, and lead to the development of persistence and resilience.

However, games are not just about benefits and cognitive development. There are disadvantages associated with gaming as well. Parents and lawmakers around the world are worried about the physical and mental health issues associated with excessive gaming. Long hours of exposure to computers and mobile screens weaken our eyesight and can lead to obesity, cardiovascular issues, and poor posture.

Continuous use of game controllers, keyboards, and mice can lead to repetitive strain injuries, such as carpal tunnel syndrome. Gaming addiction, also known as Internet Gaming Disorder, is a growing concern. It can lead to compulsive gaming behaviours, neglect of personal responsibilities, and significant distress or impairment in daily life.

Excessive gaming can also have negative effects on our social lives. Spending long hours on games can result in social isolation, as individuals may prioritise virtual interactions over face-to-face relationships. Its addiction can strain relationships with family and friends and lead to neglect of social responsibilities and interactions.

Other disadvantages of excessive gaming are behavioural issues, financial impact and ethical and societal concerns. 

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Career in Gaming: eSports

Modern gaming has given birth to a new type of employment; esports. This new industry offers employment opportunities to programmers, game developers and designers, animators, etc. Professional gamers and online streamers compete in esports tournaments for prize money and sponsorships. This career requires exceptional skill in a specific game, dedication, and regular practice. 

Gaming involves a lot of research and development, such as the psychological effects of gaming, game design methodologies, and their economic impact. This role often requires advanced degrees and strong analytical skills.

Gaming is both good and bad. It is good when played in moderation, but bad when it disturbs our day-to-day activities. Gaming companies and governments are becoming more and more aware of the challenges posed by excessive gaming, and therefore several policies have been implemented. We need to understand that gaming is good for us and can improve our intelligence, but only when played in moderation.

Top 10 Online Games

Here’s a list of top 10 online games played today:

  • Call of Duty
  • World of Warcraft
  • Rocket League
  • Red Dead Redemption 2

Ans: Games are an important part of our life. They teach us many valuable lessons, improve our cognitive functioning and offer several other benefits. Online gaming encourages social interaction as we connect with online friends and players. Competitive gaming, or esports, has become a major industry. Professional gamers and teams compete in tournaments watched by millions, creating a sense of community among fans. It might sound cliche but gaming also serves as a powerful educational tool. They enhance learning through engagement and interactivity, which can make difficult subjects more accessible. Some ‘Minecraft’ are used in classrooms to teach subjects such as mathematics, science, and engineering. They encourage creativity and logical thinking.

Ans: Games present players with challenges and goals, giving a sense of accomplishment when these are achieved. Many games have multiplayer features that allow players to interact with friends or meet new people. Games often have built-in reward systems, such as points, levels, achievements, and in-game items. 

Ans: Playing games is important as it helps improve our cognitive functioning, problem-solving, creative thinking and situational awareness. Every individual must play games to learn how to solve complex problems and adapt to the changing environment and social interaction. Online gaming encourages social interaction as we connect with online friends and players. Competitive gaming, or esports, has become a major industry. Professional gamers and teams compete in tournaments watched by millions, creating a sense of community among fans.

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Are Video Games A Hobby?

Is gaming a hobby?

Yes, gaming is a fun and harmless hobby that benefits many. But for some, it may become an unhealthy vice.

So, should video games as a hobby be encouraged or discouraged?

This blog post delves into gaming as a casual hobby versus gaming as an addiction.

Video Games a Hobby or a Senseless Pursuit?

A group of friends playing video games and having fun

Playing video games is one of the most popular hobbies in the world. While we are on this topic, you may wonder, “How popular is gaming as a hobby? What percent of people play video games?”

In 2023, there are over 3.09 billion active video gamers worldwide, with the number set to rise to 3.32 billion by 2024. Additionally, 52% of video game players have at least one gaming service subscription.

Most gamers consider this a relaxing and social hobby that helps them unwind and de-stress. Video games are only one of the many leisure pursuits in life. People who enjoy video games still attend school or work, spend time with family and friends , and do daily chores.

So, is video gaming good or bad?

Advantages of Video Games

Besides being a fun pastime, video games offer many benefits. They provide a safe space to overcome challenges and quests, fail, and learn about resilience. Games can be an escape from mundane lives and allow them to explore alternative identities through immersive worlds and characters.

You can also use gaming to connect with friends and family or make new friends online and offline. Playing video games helps you socialize and stay calm and happy.

Moreover, video games can be excellent learning aids that promote the development of skills like multi-tasking , decision-making , problem-solving , communication, and teamwork . You can use these skills in your career, relationship, and social life to become a well-rounded person. You can also turn your hobby into a career by getting into esports and livestreaming.

Despite the many benefits of video games, people still criticize gaming and gamers.

Criticism Surrounding Gaming

There have been many debates on whether gaming has positive or negative repercussions on players. A 2000 article by the American Psychological Association (APA) stated that their research found that violent video games heightened aggression among gamers. But CNN reported that more recent studies have debunked these claims.

The rising popularity of video games and gaming platforms such as Steam has allowed many small companies and independent creators to carve out niches in the gaming community. Their games usually lie on the opposite end of the spectrum from the “violent video games” that some experts and parents believe harm young players.

That said, enthusiasm for gaming follows a scale that ranges from hobby to addiction, healthy to harmful. Where a gamer is placed on the scale is all about balance.

Gaming: Hobby vs. Addiction

A man and a woman playing video games

Games are generally designed to be addictive, which can harm a gamer’s brain , mood , sleep, vision, and physical health . They may also cause seizures and other health conditions.

Instead of being a fun hobby, games can easily become a destructive compulsion if the scale tips, and they consume all your waking hours. If you start prioritizing gaming over other aspects of your life, your addiction may spiral out of control and damage your well-being.

The Negative Effects of Gaming Addiction

Too much gaming may negatively affect your education, career, relationships, and other favorite activities and interests. Your physical and mental health may deteriorate if you skip meals, neglect exercise, miss sleep, and forgo your personal hygiene routine because you want to keep playing a game.

Many people who suffer from gaming addiction also have poor mental health and experience stress, anxiety, and depression.

Internet gaming disorder also has social implications. Those who once loved playing games with loved ones may try to cover up their addiction and withdraw from social situations, becoming isolated and lonely. It may lead to lost confidence, low self-esteem, and difficulty talking to people in real-life situations.

So, it is crucial to pay attention to your gaming behavior and see if it has transformed from a fun, relaxing hobby to an all-consuming addiction.

Here, we discuss the three-step process of cultivating new habits to help you understand how habits and addictions develop. It will help you understand how gaming leads to addictive behaviors and tackle them effectively.

Three-Step Process of Building New Habits

Developing habits and addictions involves these three steps:

A trigger is the underlying factor of a person’s action. It prompts you to do something like sitting on the couch and watching TV after a long day at school or work or playing a video game whenever you have free time.

An action is an activity or task that leads to a reward.

Rewards are achievements that may take any form. It could be feeling fresh after showering or the satisfaction of reaching the next level in a video game.

Tackling Addictions

Combating addictions involves substituting actions to get a reward with another, more favorable action while leaving the trigger and reward intact. This may be challenging, but there are many ways to ease the process of changing behaviors.

Killing an addiction is a Sisyphean task, so taking it slow and being kind to yourself is essential.

It is best to find a new hobby that can replace gaming. It could be dancing, running, hiking, reading, cooking, etc. Something that will take your focus for extended periods and lead to satisfaction.

Remember that gaming is not a fundamentally bad thing. But when it becomes an all-consuming activity that takes over everything in life, it becomes an addiction. Gaming in moderation is the key to enjoying it fully—and it will not turn into a vice.

Limiting the hours in front of screens and doing healthier activities like meeting people in the real world, exercising, and getting timely sleep and nutrition can help keep your gaming hobby in control.

Wrapping Up

Video games are a legit hobby and a source of happiness for countless people worldwide. They offer a place to escape life’s challenges and daily stress, boost our mood, and enhance relaxation.

But as with every hobby, practicing moderation when playing games is important to stay healthy and productive.

  • https://mediamilwaukee.com/culture/gaming-legitimate-hobby/
  • https://www.sciencedirect.com/science/article/pii/S2666956022000368
  • https://www.nature.com/articles/s41415-019-1106-9

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Video Games Essay | Essay on Video Games for Students and Children in English

February 13, 2024 by Prasanna

Video Games Essay:  Video games are electronic games that requires a user interface, input device (it can be joysticks, controllers, motion-sensing devices, keyboard, etc.) that generates visual feedback for the player or players, an output device that is either a two or three-dimensional display device (like TV monitor, touchscreen, VR headset, etc.).

Video games also are augmented with audio feedback using either headphones or speakers. Other types of augmented feedback systems of video games include haptic technology.

You can also find more  Essay Writing  articles on events, persons, sports, technology and many more.

Long and Short Essays on Video Games for Students and Kids in English

We are providing students with a long essay sample of 500 words and a short essay sample of 150 words on the topic Video Games in English for reference.

Long Essay on Video Games 500 Words in English

Long Essay on Video Games is usually given to classes 7, 8, 9, and 10.

Video games have undeniably become an imperative part of most of our life, either as a form of entertainment and even hobby. Video games came into existence through the invention of the Cathode Ray Tube Amusement Device by Thomas T Goldsmith Jr. and Estle Ray Mann in 1947. And in 1948 they got the patent for their invented device with knobs and buttons used for stimulating airborne enemies. It was not until the 1970s, and 1980s those video games reached the mainstream popularity.

One of the biggest technological evolution examples is that of what is seen in video games. Over the years there had been massive changes and several creations since the first released video game. Before the age of Playstation, Xbox, or even computer games, people used to be engrossed in playing video arcade games and later the 8-bit video games using consoles, joysticks, and other controllers. Now we have video games with much higher graphics, better storyline, and even more options. This makes the gaming experience more thrilling and enjoyable; however, it does not change the fact that video games have turned almost an entire generation into couch potatoes.

It is no news that video games are fascinating and because of the graphics along with sound effects gives the player a real-like experience. The video game industry has also started experimenting with virtual reality resulting in even more realistic games which give the player the sensation of truly witnessing the activities of the game. Bur we all know that technology is both a good and a bad effect. The condition is not much different when it comes to video games as well. There are several benefits of playing video games; similarly, there are also adverse effects of the same.

The positive effects of video games include developing one’s skills, like strategic thinking, quick learning, cooperation, creativity, etc. Simulations which are based on the similar technology behind video games are used for training purposes (like shooting, golfing, driving, etc.). Simulations have helped in reducing the risk of accidents occurring during training by allowing the user to practice longer without the requirement of frequent maintenance.

However, there are also some very destructive negative effects of video games. Firstly, children and young adults often get very addicted to playing video games and end up wasting a lot of time and becoming socially isolated. Another aspect of video games which has affected the players immensely is the increase in the violence and aggressiveness in them while trying to imitate the competitive traits of the game.

As intelligent beings, we must use our wisdom and self-control to spend our time wisely and efficiently while avoiding things that have the potential of causing us harm. The gaming industry should monitor the type of games being manufactured and restricting the game for the age for only which it is suitable. Players too should understand the negative impacts of excessive video game playing and addiction. Hence, it can be concluded that the effect of video games depends a lot on the player.

Short Essay on Video Games 150 Words in English

Short Essay on Video Games is usually given to classes 1, 2, 3, 4, 5, and 6.

The electronic games that involve the user interface interacting with a human that results in generating feedback onto the video device are called video games. The platforms are the electronic devices used for playing various video games. The size of platforms or gaming units can range from large mainframe computers to even small handheld devices. The trend of playing video games became prominent from the late 1970s and has only increased over time with the advancement of technology. At present, the global value of the video game industry is stated to be USD 152 billion approximately.

The large scale engagement of youth and people of other age groups as well has turned video games into a trend factor. However, there has been a lot of debate on the matter of the positive and negative impact of games on people. Thus, both the industry and the user need to monitor the content of the games being made, and the amount of time being spent on it, respectively.

10 Lines on Video Games in English

  • There are several types of video games like arcade games, console video game, computer video games, and mobile games.
  • The evident increase in the commercial importance of the video gaming industry began from the 2010s.
  • The Asian market is the biggest contributor to the growth of the video gaming industry.
  • As of 2018, video games were the third-largest segment drawing revenue in the entertainment market of US, behind broadcast and cable TV.
  • Today, numerous people are involved behind creating video games like developers, publishers, distributors, retailers, third party manufacturers, etc.
  • Studies show that gaming addiction causes several physical and behavioural problems in people, especially in children.
  • There are also competitions held for video games in various stages (local, national and international) to find the best player among all.
  • The growth and expansion of the video gaming industry have opened up several job opportunities as well.
  • Parents should monitor the game playing type and time of their children so that it doesn’t turn into an addiction.
  • Lack of motion because of excessive video game playing can cause diseases like obesity and diabetes, along with muscle pain.

FAQ’s on Video Games Essay

Question 1. Mention some positive effects of playing video games.

Answer: Some positive effects of video game playing includes the following-

  • It improves IQ and reflexes of an individual.
  • It develops skills like decision making, attentiveness, multi-tasking, etc.
  • It improves motor skills of players.

Question 2. Which is the most iconic video game character of all time?

Answer:  Mario

Question 3. What is the first invented video game?

Answer:  Tennis for Two is the first video game, and it was created in 1958.

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How to Write an Essay about Video Games: Presenting Effective Arguments in Papers

essay about gaming hobby

Gaming on video consoles is becoming more and more common. In actuality, the typical gamer plays for roughly six hours each week. There are many who claim that video games are harmful to one’s health since they promote inactive lifestyles like prolonged sitting and isolation from the outside world. On the other hand, some people say that playing video games is a good way to unwind and relax, and they are not wrong. So, what is the real story of video games? Are they good or bad? The controversy of playing video games presents an opportunity for students to either be proponents or antagonists of the issue through essays. Accordingly, this article discusses how a learner can write an essay about video games.

It would be best to do thorough research before writing an essay about video games

Research is often the most challenging aspect of preparing an essay. While writing your video games essay, you’ll have to employ the information you get from research to define video games, describe different genres, and give relevant examples to support your claims. Students must recognize that the amount of research they conduct totally affects how good their essays turn out. Your video game essay will benefit greatly from your careful attention to detail and thorough investigation. Just keep in mind that you are trying to convince your audience to see things from your point of view. This is why having a great deal of background information is essential. Researching your favorite video game would give you an added advantage. Additionally, to support your claims, you must include relevant examples and research-based data.

You should develop an introduction that captures your reader’s interest

The whole point of the opening paragraph is to capture the interest of the audience. To achieve this, it should pose an intriguing topic or provide a contradiction or paradox. You ought to add a good hook to grab the reader’s attention so they can’t help but keep reading your paper. Given that there are numerous motivations for why individuals engage in video games, the introduction is where you have to specify the reasons. Moreover, it would be best to incorporate your thesis statement in the introduction. A thesis statement is basically the writer’s primary concept, summed up in one or a few sentences. A well-formulated thesis statement expresses the work’s central argument in a way that makes sense in light of the inquiry or issue at hand. It would be the correct response to the question, “What is the primary theme of this essay?” from the instructor. Nonetheless, you should perceive your thesis as an opinion that may be debated at any time, rather than an established fact or objective reality. In other words, now is the time to speak your mind regarding the impact of video games on today’s youth.

You must present your arguments in the body paragraphs

The arguments are what learners utilize to support their thesis. A single contention and one or two examples must each have their own paragraph. It would be best to provide your reasoning for your video game position and be sure to explain why you firmly disagree with the opposing viewpoint. Examples include your own experiences and, where appropriate, references to data from studies, forecasts, and statistics. Students should provide answers to contentious topics like “Do video games promote addiction and violence among players?” The arguments you employ ought to back your main point rather than contradict it.

You may offer vivid illustrations as you write an argumentative essay about video games

Learners should offer evocative examples of the genres and video games under consideration. Instead of stressing about whether the material you discover online or the game’s publishers are legit, dedicate yourself to writing a fun and vibrant paper for the person who reads it. This approach piques the audience’s attention and facilitates their comprehension of the argumentative essay about video games. Additionally, these vivid examples assist you in conveying your ideas in a manner that words can’t. Even if you aren’t convinced that your assignment requires an example, using one might perk up your reader and provide your arguments additional weight.

You should write a conclusion for your essay

The last section is meant to sum up the college essay. You may accomplish this by restating the thesis statement and briefly mentioning the arguments you presented in your body paragraphs. This approach will help the audience understand how you systematically addressed the issue and made conclusions. For instance, suppose you had to respond to the question, “Do games negatively affect us?” A topic like that can’t be satisfactorily answered by psychology, particularly when it involves something as novel as video games. Consequently, it is actually way easier to just pick a side and support your position with some research. In the end, your readers don’t expect the argument to be elaborated upon but rather summarized. No new material should be introduced in the last paragraph.

Identifying the sources you employed would be best

When you are writing an essay about video games, it is essential to cite your sources. That means you got to make a list of every resource you used in your paper. References to diverse books, scientific studies, statistical data, and remarks made by well-known experts are acceptable. It would help to make sure your research is from the past five years.

Proofreading is vital for developing a top-notch paper

Students must make sure that their essays about video games have been edited and proofread prior to submission. So basically, you are going to check your assignment for spelling, punctuation, and grammatical mistakes. Completing an essay that is free of errors increases a learner’s likelihood of academic success. Here are some tips to help you proofread your work:

  • Read the text aloud. This will enable you to detect any mistakes.
  • Take your time proofreading and revising your work. Spend sufficient time on it to ensure you catch any possible oversights.
  • Concentrate on correcting a single mistake at a time. Avoid the hassle of searching for spelling and grammar mistakes at the same time. Prior to checking for punctuation and spelling problems, you may concentrate on grammatical issues.
  • You may also create a list of the most typical errors that students make while writing essays, then review your work for each one.

Using these suggestions will guarantee that your essay is devoid of all types of mistakes that might undermine how persuasive your argument is. Alternatively, you can delegate your “ write my essay ” request to online essay writing services like CustomWritings which may allow you to complete a high-quality paper about video games.

Extra tips for presenting better arguments in essays about video games

Today’s youth often engage in video gaming, and this trend will only spread in the coming years. Composing a paper about video games can help you learn more about the subject while also providing readers with information they can utilize in their lives. Just consider the potential for them to be inspired by and gain new knowledge from your essay about video games. Following this article’s recommendations should take you a step closer to achieving your academic goals.

Nick Sinclair

Nick Sinclair, a gaming aficionado since the Commodore 64 era, studied Creative Computer Games Design in university before founding his own gaming company. Discovering a passion for content creation, Nick now helps gamers squeeze every drop of fun out of their favorite gaming hardware

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Is Gaming a Hobby?

Most people play video games for fun and it’s a harmless hobby. However, for others, gaming can become an unhealthy habit with negative repercussions. So, are video games a hobby that should be encouraged or discouraged?

In this article, we look at what a gaming hobby is compared to what an addiction is, and share alternative hobby ideas for kids, teens and adults.

Are video games a hobby or a waste of time?

Playing video games is the most popular leisure pursuit in the world with over three billion gamers globally.

The majority of people see gaming as a hobby that is entertaining, sociable and a way to wind down. It is one of several interests and activities in their life alongside spending time with friends and family, going to school or work, and their daily responsibilities. But, is playing video games a hobby that is worthwhile or a waste of time?

Gaming can offer many more benefits than other hobbies and pastimes. It is a safe space to fail, build resilience, overcome challenges and explore alternative identities through characters and in-game worlds.

Video games are also a good way to build skills for future careers such as multi-tasking, problem solving, communication and decision making. For young people who play video games as a hobby, there are a myriad of exciting career opportunities in the gaming industry.

However, gaming occurs on a scale, from healthy to harmful – or from hobby to addiction. Where you, or a loved one, are on that scale is all about balance.

Gaming hobby vs addiction

argument about hobby vs addiction

While some people can play with no adverse consequences, others can become drawn into the darker side of gaming. Video games are deliberately designed to be addictive and that is when harm can occur – including gaming effects on the brain .

Gaming can turn from a fun hobby to a destructive addiction if the balance tips and gaming starts to consume your every waking hour.

When you prioritize video games over everything else, your life can start to spiral out of control. It can negatively impact your relationships, education or career, and other interests and activities you once enjoyed. It can also cause physical health problems if you miss sleep , skip meals, forgo exercise and neglect your personal hygiene to keep playing. Many people suffering from video game addiction have co-occurring mental health issues including stress , anxiety and depression .

When gaming turns from a hobby into an addiction it has social implications too. Gamers who once enjoyed playing with friends and family , increasingly try to hide the extent of their compulsive behavior. They often withdraw from social situations and can become lonely and isolated. They start to lose confidence and find it difficult to mix with people face to face.

It is important to recognize when playing video games has moved from a casual hobby to an all-consuming compulsion. Discover the common signs of video game addiction in the What is unhealthy gaming section of this article.

Additionally, understanding how habits (and what evolves from habits, addictions) develop may help you in understanding what causes addictive behaviors due to gaming. One of the key points to take from this is that usually, killing a habit is a Sisyphean task. Habits (and addictions) are a three step process:

  • The Trigger

The trigger is what makes a person do an action. This may be sitting down on the couch after a long day at school, or seeing a gaming app on your home screen as soon as you unlock your phone. The action is the task or activity that leads to an eventual reward. The reward is self explanatory, but it’s important to note that rewards take many forms. This may be from reaching a new level in a video game to the tingling sensation of clean gums after brushing your teeth.

To tackle these addictions, it’s essential to leave the trigger and the reward intact, but replacing the action that is done to obtain the reward. While this may be difficult, some things have been proven to help, such as removing tempations with CBD 1 1 . While CBD is still controversial and being studied, it already has promising, peer-reviewed studies backing it up thanks to its Antioxidative and Anti-Inflammatory properties that aid in removing urges such as video game addiction. × or going for a run. 

Hobbies to replace gaming

hobbies ideas to replace gaming

Do you, or a loved one, want to quit gaming but don’t know what to do with your time instead? You may be worried that nothing else will be as fun and exciting as reaching the next level, climbing up the leader board or opening a new loot box . But there is so much more to life than gaming.

If gaming is starting to take over, it’s time to get out of your comfort zone and try something new. Check out our replacement hobby ideas and choose from over 70 alternative activities. Whether you take up a sport or learn a new skill, a fresh challenge will help you stay mentally engaged, feel a sense of achievement and make new friends. Plus, many of the hobby ideas will get you fit and active, and/or boost your self-confidence and emotional well-being.

We have also put together a list of the best screen-free activities by age . There are suggestions for toddlers, younger children, teens and adults. From role-playing and arts and crafts through to DJing and joining a book club, there is no excuse for being bored or having nothing to do.

For parents of gamers, we have created a list of  60 best summer hobby ideas  to keep kids entertained during the holidays. It lists hobbies for relaxation, hobbies for getting active, hobbies that are adventurous, hobbies that teach a skill, hobbies that are creative and hobbies for being sociable. Despite the summer holiday title, many of the activities could be done throughout the year.

Get help to quit gaming

help for gaming issues

If you, or a loved one, are gaming excessively, you may have tried other hobbies to replace gaming but keep getting pulled back to video games. It can be difficult to know where to turn.

At Game Quitters, we have helped thousands of others who were struggling to control their gaming and we can help you too.

It is possible to solve your gaming issues for good and enjoy healthier hobbies and interests.

Get started today.  Book a Gameplan call  to discuss your situation. Limited spots are available.

  • While CBD is still controversial and being studied, it already has promising, peer-reviewed studies backing it up thanks to its Antioxidative and Anti-Inflammatory properties that aid in removing urges such as video game addiction. ↩

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110 Video Game Topic Ideas for Essays & Examples

🔝 top 10 video game topics for 2024, 🏆 best video game topic ideas & essay examples, 🎮 good video game research topics, 🕹️ interesting gaming topics to write about, ❓ video game research questions, ✅ simple & easy video game essay topics.

Looking for video game topics for your project? Look no further! Here, we’ve collected excellent essay topics for true gaming enthusiasts. Whether you’re looking for argumentative essay ideas on video games, research topics, or questions for debate, you will find them here.

  • History of Video Game Consoles
  • Myths of Video Game Violence
  • The Global Phenomenon of Esports
  • VR Gaming and Its Future Possibilities
  • How Video Games Influence Cognitive Skills
  • Therapeutic Mental Health Benefits of Video Games
  • Diversity and Gender Representation in Video Games
  • How Multiplayer Games Impact Social Interaction
  • Healthy Gaming Habits Against Video Game Addiction
  • Aesthetic and Narrative Qualities of Artistic Video Games
  • Product Life Cycle & Marketing of Video Game Industry One of the most important advantages of the concept of life cycle can be seen in the sphere of marketing, where if used as a tool it allows adjusting the strategies, including marketing, based on […]
  • Video Game Delivery Project: Strategic Marketing To initiate strategies in marketing of Video Game, the company will decide to develop a web based application by ABC CORP and this application is customized to meet the requirements of the project. The purpose […]
  • The Monopoly Tycoon Video Game Review The game is stylistically similar to the board game Monopoly, and it can be played both online and offline. It is important to note that the game has a multiplayer feature, which can be played […]
  • The Video Game Industry Evolution The first mention of the creation of such games dates back to the 1940s, but it was in 1952 that Alexander Shafto “Sandy” Douglas officially presented his dissertation at the University of Cambridge. One of […]
  • The NASCAR Video Game Project Management Plan The plan attempts to draw the features and gameplay mechanics by replicating the thought process of a potential player. At this stage, the game should be well-advertised and ready for release.
  • The Motivation of the Video Game Player For instance, the project gave its players the dynamic and fast pace of the game, a vast and detailed map, various locations, several different weapons, and character skins, and this is not all the possibilities.
  • The “Medal of Honor” Video Game Analysis The game is set to depict the Afghanistan invention in 2002 and the battle between the U.S.military and the Taliban. Due to the close resemblance of the game to the Afghanistan war, the game has […]
  • Human Life: Video Game, Simulation, or Reality? Drawing parallels between the real and the virtual world, one can admit the unreality of the existence of the planet and people and compare everything that happens with the simulation in which we are.
  • Does Video Game Violence Lead to Aggression in Children? Among the gaming community, children participate vigorously in absorbing the plethora of entertaining content, including age-restricted ones where the scenes of violence are abundant.
  • A Role-Playing Video Game Ayiti: The Cost of Life This strategy worked but not to the topmost level simply because the burden of the living cost was gradually weighing down the overall income of my family.
  • BioWare Video Game Project Management For example, Dragon Age: Inquisition, the third installment of the company’s flagship series, switched to the Frostbite engine used by most of the EA games and succeeded in delivering the product despite the technical difficulties […]
  • Video Game History: Overview From the 1990s to Nowadays In addition to arcade car behavior, the game was also famous for its beautiful graphics at the time, with each game in the series being a launch title showing the capabilities of the console.
  • FIFA 10 Football Simulation Video Game A lack of consistency is evident in the various versions of this game as FIFA 10 played on a PC lacks the realism that is exhibited when the game is played on XBOX 360 and […]
  • A Video Game Store’s Business Plan The projected cash flow of the cash in the balance sheet will appear positive for the next five years and will show that the company’s profitability in will be good enough pay for operating expenses […]
  • The U.S. Video Game Industry This was also based on the views of the company’s developers who assumed that the technological advantages of the the16-bit system were extremely less than that of the 8-bit system.
  • Video Game Company Against Online Piracy The purpose of the said DRM software is to protect the intellectual rights of the company. The fourth major issue is the encompassing goal of the VGC to end all types of piracy.
  • Video Game Addiction and Maslow’s Hierarchy of Needs As to me, I was interested in video games when I was a child because this industry was at its beginning and almost every pupil was involved in it.
  • Sony and Nintendo in the Video Game Industry The firm has manufactured several generations of the home console since the 1980s, beginning with the Nintendo Entertainment System, the Super Nintendo Entertainment System released in the early 1990s, and the Nintendo 64 that was […]
  • Twitch.tv and Video Game Streaming Career From this point, in spite of the fact that the Twitch.tv platform can be viewed as belonging to the live-streaming industry, the careers of streamers develop according to the traditional principles of the entertainment business.
  • Nintendo in the Video Game Industry Previously, Atari was a major power to reckon with in the industry but was later toppled by Nintendo. Part of Yamauchi’s vision was to introduce new and cheaper video games in the market than the […]
  • Video Game Industry Analysis In 1950, Yamauchi assumed the position of the president in the firm and got on a variety of strategies with the purpose of rationalizing and modernizing the way the firm was controlled.
  • Video Game Effects: Good or Bad? Given the fact that there is indeed a logically sound rationale to such a suggestion, throughout the course of conducting my study, I remained thoroughly observant of the article’s classification-related suggestions, in regards to the […]
  • Game designers have the responsibility to design less video game Secondly, the outcome of the video game is unpredictable as compared to movie in which the audience can predict the point at which the story would end thus making the video games more interesting to […]
  • Striving for the Ultimate Knowledge: Eli’s Mission. Video Game Owing to the peculiarities of the movie plot, the game can be shaped in a most intriguing way, with a lot of turns of the plot which lead to the most effective denouement.
  • Analysis of the Counter-Strike Video Game Phenomenon in Computer Gaming
  • Comparison of Three Companies in Video Game Industry; Nintendo, Sony and Microsoft
  • Analysis of Free Will in The Stanley Parable Video Game
  • Analysis of the Effects of Playing a Video Game Used in Computer Science
  • Analysis of the Characteristics and Player Statistics of Bungie’s Video Game Destiny
  • Are Video Games Truly a Game or a Reality?
  • Analysis of the Topic of the Releases in the Video-Game Industry and the Issues of the Violence
  • Analysis of the Rise of the Video Game Empire in Modern Society
  • Two Aspects of Creating a Video Game
  • Analysis of the Third-Person, Console-Based Video Game, The Last of Us
  • Are Users The Next Entrepreneurs? A Case Study On The Video Game Industry
  • Combating Video Game Addiction : A Global Problem
  • Does Playing Video Game Consoles Bring About Plenty of Advantages?
  • Analysis of the Field Work Project and the Topic of a Video Game Community
  • Does Video Game Violence Affect Children?
  • Do Video Games Contribute For Video Game Violence?
  • Is The Video Game Industry an Oligopoly?
  • Is Video Game Violence the Cause of Juvenile Delinquency?
  • Psychological Effects of Video Game Violence on Children
  • What Is the Defining Business and Economic Characteristics of the Video Game Console Industry?
  • Why Play Station 4 and the Xbox One Are the Kings of the Next Generation Video Game Console?
  • What Makes A Video Game Addictive?
  • Competition Among 3 Main Video Game Companies: Nintendo, Sega, And Sony
  • Brief Note On Video Gaming And The Video Game Industry
  • Effects of Television and Video Game Violence on Children and Teenagers
  • Analysis of the Different Genres of Video Game Systems for Children
  • Overview of the Process and Career in Video Game Design
  • Development of the Elder Scrolls Video Game Series
  • Breaking Gender Stereotypes in Traditionally Masculine Sports: The Inclusion of Women in FIFA 16 Video Game
  • Cancer: Video Game and Playing Violent Video
  • Fighting the Online Video Game Wars in China
  • Government Regulation Of Video Game Violence Is Unconstitutional And Unnecessary
  • Japanese video game industry
  • History of the Video Game Industry
  • Microsoft Xbox Entering the World of Video Game
  • The Merchant of Video Games: Adapting the Merchant of Venice into an Adventure Game
  • What Are Some Revolutionary Breakthroughs in the Video Game Industry?
  • What Does It Take To Make It in the Video Games Industry?
  • Why Has the Video Game Industry Exploded Recently?
  • What Is Wrong With the Video Game Industry in This Generation?
  • Is the Video Game Industry Going Downhill?
  • Who Is the Best Voice Actor in the Video Game Industry?
  • What Will Be the Next Breakthrough or “Big Thing” in the Video Game Industry?
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The Field of Dreams Approach: On Writing About Video Games

essay about gaming hobby

Tony Tulathimutte on the future of video game criticism

essay about gaming hobby

Every year, more and more great essays are published on literary sites concerning video games. In the past year I’ve especially loved entries like Janet Frishberg’s “On Playing Games, Productivity, and Right Livelihood,” Joseph Spece’s “A Harvest of Ice,” and Adam Fleming Petty’s “The Spatial Poetics of Nintendo: Architecture, Dennis Cooper, and Video Games.” But for each great essay there are a handful of others written like apologies, seemingly perennial pleas to take video games seriously as a form of meaningful narrative.

I hoped to have a conversation with a writer about games that went a little deeper. There were two main reasons I turned to the Whiting Award-winning writer Tony Tulathimutte. The first was because of his response in an interview with Playboy , in which he said that his interest in gaming probably “had something to do with my desire to bend or break formal conventions in fiction.” The second was his three thousand word essay about Clash of Clans , “Clash Rules Everything Around Me,” which was exactly the type of essay about gaming I wanted to see more of. Tulathimutte is the author of Private Citizens , which we listed as one of the 25 best novels of 2016 .

What I want is long-form literary criticism. But writers should just write what they want to read. The body of work will be there and the audience will follow it. The ‘ Field of Dreams’ approach.

Graham Oliver: Can we have this conversation without getting stuck trying to legitimize video games as a medium?

Tony Tulathimutte: “Are video games art?” “Have we had the video game Citizen Kane  yet?”

GO: That’s such a boring and overdone conversation. I think it’s more interesting to look at the ways in which video games actually do interact with literature, and not to hold the conversation just as a demonstration of our respect.

TT: Take the respect for granted and go from there. I thought about starting a literary magazine about video games a while back, but the discourse had by then become so toxic that, even with the most anodyne academic essay you could write, the best you could hope for was that it would be ignored. There needs to be more space for this kind of writing, but I just didn’t want to wade into it then. I feel a little better about it now, which is why I did the Clash of Clans  essay.

GO: What is the difference between video game-related essays showing up on a literary site, versus a site where the primary purpose is the intersection of video games and literature? What could that site do that can’t be done (or isn’t being done) otherwise?

TT: Part of it is just volume. You can’t have a general interest magazine like the New Yorker covering video games to the same depth or degree as it does film or music or even theater. Every big magazine at this point covers video games occasionally — I know the New Yorker has written about Minecraft and No Man’s Sky , for instance. New York Magazine just did a big essay on gaming more broadly.

essay about gaming hobby

But for some reason, there’s no video game editor at the New Yorker , no dedicated departments or verticals, except at newer places like VICE, Vox , The Verge . Unlike music or movies, video games aren’t equally distributed through the culture; it’s more compartmentalized. This owes in part to a marketing apparatus around games that caters to and fosters a specific audience, and because the audience for certain genres — responding to these pressures — became self-selecting, especially with respect to gender. Video games may be art, but they are also a STEM [Science, Technology, Engineering, and Mathematics] industry, which makes them no different from any other STEM field in that regard.

GO: It’s a question of access. I was thinking about your Clash essay; you have this entire paragraph that has to explain this massively popular and mechanically fairly simple game. Does that automatically turn off an audience who are already proficient in those basics? In which case, are you only writing for people who don’t game? I suppose that’s another conundrum of coverage in a general interest publication…

TT: If you read an essay by Susan Sontag or Martin Amis about the great books, or by André Bazin about film, they can assume a certain level of knowledge about the text or film from their audience. I can write that way about games on my own time and my own dime, but there’s no presumed canon or general readership for games, because they’re not taught in schools and not regularly discussed in big publications. So you either write for the diehards — the equivalent of film buffs or bookworms — or for novices.

GO: Is that why we haven’t had novels which interact with video games the way David Foster Wallace did with tennis, or Ann Patchett with opera? Neither of their books included explanatory paragraphs; it’s so ingrained in our culture that it seems almost impossible to have grown up without some idea of what tennis or opera are.

TT: Most people have played a game, and the average gamer spends six hours a week playing them. I think it has less to do with the medium inherently than just the failure of writers who have approached the subject. I haven’t read everything on games, but so far, the fledgling efforts have been too literal or kind of corny. Some writers seem to think that you’re supposed to transpose the form of games into fiction — to provide this very lightly remediated experience of reading a book so that it feels like you’re playing a game.

The last thing you want to do is create a watered-down experience of gaming in a text. A book should still work as a book. It’s the usual difficulty of writing about other mediums; there’s that old chestnut that writing about music is like dancing about architecture. But there are special considerations for how to write about any form in a way that conveys deep presence and vividness comparable to the experience itself.

GO: When you’re writing about games in one form or another, do you find you prefer to write for someone who is like you — very interested in both writing and video games — or is your preference for someone in that liminal space somewhere between them?

TT: I approach it as I do with all my creative writing, which is to write for the audience of Tony. That frees to me to write things irrespective of their publishability. Right now I’m working on a long essay about Metal Gear Solid  — the whole series. That’s between ten and twenty games, depending on which ones you call canon. The dialogue alone stacks up to something like sixty thousand words each. And the companion synopsis is almost three thousand words. I’m just trying to make points about the series that haven’t been made before. Would Kill Screen or The New York Review of Books ever run that? Hell to the fuck no.

essay about gaming hobby

If writers keep doing this, eventually there will be a readership equipped to deal with it. For the longest time there have been really smart people playing video games and wondering where all the good criticism was. It’s a discoverability issue, to a certain extent. There’s so much good writing out there about games, but most games-writing outlets cater to fairly niche perspectives. Action Button is extremely good, irreverent creative criticism, probably my favorite. Five Out of Ten is academically oriented, Kill Screen is mainstream journalism. What I want is long-form literary criticism. But writers should just write what they want to read. The body of work will be there and the audience will follow it. The Field of Dreams approach.

GO: You said earlier (and you’ve also mentioned it in your Playboy interview) that the discourse around games is toxic and partisan. Are you talking about within or outside of the gaming community?

TT: All of it. Partisan lines have been drawn within it for purposes far beyond aesthetic disagreement. In part because so much of this discourse occurs in a medium where people are not held accountable for their words, i.e. on the internet.

GO: How does that compare to conversations within the literary community? You’ve written before, for instance, about the MFA vs. NYC debate .

TT: I want to do my part to de-estrange gaming discourse. Not de-stigmatize or demystify, but de-estrange. This cancerous shit happens everywhere — it just happens in a spectacularly aggressive and organized way in gaming.

GO: When you’re not actually writing about video games, what place do they hold in your life? Are they the stress relief at the end of the day, the reward after two hours of writing? Or something you try to avoid when you’re in the middle of a big project?

TT: I’ve played video games since I was three years old. I have loved video games a lot longer than I’ve loved literature — which is not to say more. Actually… yeah, probably more. It just so happens that I’m a writer. I don’t feel the guilt that some people do who, even if they enjoy gaming, approach it feeling as if it’s a waste of time, or a form of entertainment which takes them away from their “real life.” You wouldn’t condemn a cineaste or a lover of literature. But a fug of non-respectability still attends video games.

That said, the reward mechanisms in most games are designed to get you hooked in cognitive motivational ways that don’t apply to most literature. So it’s absolutely possible for games to displace other things that you would want to do just as much. I don’t struggle to fit them into my life, but I probably would, if my life consisted of much more than just teaching and writing.

GO: I suppose I was thinking more about the effect on your mental state. For instance, I have to save video games for the end of the day, because I have a hard time going from the almost meditative state of game-playing into writing. How does it fit in, not in the sense of time but in how it interacts with your ability to produce writing afterwards?

TT: If a visual narrative enters my head before I start writing, it’s enormously difficult to pull myself back into writing. A huge amount of psychic inertia has to be overcome to transition from consuming a narrative to assembling one. I have a lot of wacko bird theories as to why. Perhaps language is such an information-poor medium that it demands a sparseness of input, so that you can have room to envision or create new stuff in your head. Maybe the act of viewing, which puts you in the posture of evaluation and judgment, beefs up the inner critic that makes it hard to write. That’s all pure superstition, I have nothing to base that on.

GO: What about when it comes to the type of video game? You’ve mentioned playing DotA 2 in other interviews, which is very different from more narrative-heavy single player games. In the middle of a big writing project, do you find yourself drawn more to one type of game over another?

TT: With the caveat that writers are the worst self-appraisers, I’ll say that I have not noticed any influence from the type of games I’m playing on what I write. I think games engage an entirely different part of my brain, which might also account for the difficulty I have toggling between those two modes. That said, I think longer games can work like long books — immersively — where you have to pinch your nose and take a deep breath before plunging into the Neapolitan books and it just becomes the medium you swim in for months. Some games demand a higher or more frequent degree of engagement to get any kind of nuance at all. You can play a thousand hours of DotA 2 , without coming anywhere near understanding it.

essay about gaming hobby

GO: How does that compare to the relationship between reading and your own work? Do you avoid other people’s writing when working, or do you keep books on your desk for the sake of referencing them?

TT: I do. I try to keep a messy puddle of books around my work area, in case I want to steal something from somebody else. But I Google as much as I refer to other books. I don’t disconnect from the internet when I’m writing, like some writers who have this almost mystical anathema against technology. I generally find I benefit from my procrastination.

You can have a rom-com game, a campus game, an adultery game, or a boring-but-important game that will get taught in high schools circa 2110.

GO: You referred to language as being information-poor a minute ago, which reminds me of the AGNI essay you wrote on boredom. The thesis of that essay was basically that boredom in literature is okay. Can you also apply that idea to video games? Can there be meaningful or productive boredom while playing, through the act of repetition, for instance? I just played Her Story, which I know you enjoyed, and while it has a super interesting story you have to slog through a certain amount of repetition to get to it.

TT: The democratization of game creation is producing a wider range of games, like the Super 8 camera did with film. You can have vignette-style games like Nina Freeman’s —  Cibele , how do you Do It? , Freshman Year , etc. You can have “walking simulators” that are almost purely meditative, like Gone Home , Firewatch , or Dear Esther . I just saw a piece on a game based on Thoreau’s Walden .

essay about gaming hobby

The impulses and tendencies that make people want to create literature are present. It will happen more as people are able to do what they want to do, without enormous corporate financial support or even crowdfunding, which, to an extent, just moves the bottom line to having to be crowd-pleasing. Games can be plenty boring in spite of themselves, even if that’s not what they’re trying to do. It’s a cliché by now to point out that the most time investment-heavy games like World of Warcraft consist largely of “grinding.” Or, if you play something like DotA 2 , queuing for a game.

GO: For DotA 2 you also have to spend a lot of time reading up on viable builds. Work that’s not in actually playing the game.

TT: Yes, although I will say that that intellectual work doesn’t feel like tedious labor to me. I have fun looking up builds. The deep strategy and understanding are coextensive with the pleasure of playing the game.

Moments of boredom are built into games for reasons that range from comedy to suspense. I think a lot about the moment in Final Fantasy VI where you’re directed to just wait at the edge of a floating continent for a character to come along. On the one hand you’re sitting watching a clock tick down. On the other hand, it’s extremely tense.

Contrasting aesthetic effects in games to those in other media is not always productive, because it’s like playing Twenty Questions. Can games do X like books? Can games do Y like films? In the same way we should assume games are art, and that there’s an audience out there hungry to make something of them, we should assume that games can do anything. You can have a rom-com game, a campus game, an adultery game, or a boring-but-important game that will get taught in high schools circa 2110.

GO: I go to these academic conferences where a similar conversation is happening among professors who write in the field of gaming studies. Some bring in literary and film theory, and try to lay that on top of video games, while others reject that. The tools and the language are already there from other fields, so it seems easy. On the other hand, it can be kind of reductive, and perhaps prevents you from having the more meaningful conversation.

TT: Right, or even just the conversation you’re trying to have. There are also those efforts to create a language around game studies, partly I think try to legitimatize it in the eyes of the academy. You get people going on about the Ludologists versus the Narratologists, about ludonarrative dissonance, copping these quasi-academic terms. I can see the point of systematizing things, but my favorite criticism helps you not to just describe and understand, but to enjoy stuff more.

GO: How much do you worry about the effect that being an “out” gamer will have on your literary career?

TT: If I were bashful or coy about my love of video games I wouldn’t do this interview. The same goes for pornography or television. Even the language of being “out” implies a political and social pressure or an importance that just doesn’t exist. I’d hate to believe that being a writer means living in a constant state of deposition, publicizing everything you do, think, or feel. The fact that I like video games isn’t interesting. Video games are interesting. I love talking about them with smart people, both within and outside of gaming culture. But I’m also perfectly happy to be left alone with them.

GO: Do you hope there’s a day around the corner where a game developer decides to make a narrative-heavy game like Life is Strange , Her Story , or Kentucky Route Zero , and they look at a list of literary authors to figure out who should write it?

TT: Not at all. I believe that I can do a lot of things in writing, but I haven’t felt an urge to create a video game since the third grade. It’s always good to have some kind of interest that is totally pure, where you’re going to be an eternal fan, because sausage-making can disillusion you fast. If part of the charge of art comes from mystique or sheer baffled admiration, that’s something I want to preserve in at least a few departments of my life.

GO: As a writer, you’re expected to be both a creator and a thoughtful critic as well. It seems like once you publish a book, there is an expectation that you’ll be reviewing or blurbing for other books for the rest of your life. How does your approach to writing about literature differ from your essays on games?

TT: I review books as a practitioner; I know what goes into putting one together, so I can pan one that isn’t well-made. I write about games as an appreciator, in that I want to take something I like and enlarge people’s sense of pleasure or wonder at it. This doesn’t mean that I can’t be critical of a game. I have negative things to say about everything. But because I’m not highly qualified to trivialize or disparage a game on the level of craft — for instance, a sunbeam in a video game might look shitty and aliased because of technological or budgetary constraints that I’m not aware of — my main task is to study its narrative and to add value.

GO: You’ve been thinking about games critically for a long time. I read that you wrote your theses — both in undergrad and for your first master’s degree — on video game interaction. What were you looking at in those?

TT: I majored in something called Symbolic Systems, which would be called cognitive sciences anywhere else. They add linguistics and philosophy to the standard curriculum of formal logic, computer science, and cognitive psychology. I applied the extremely specific language of human-computer interaction studies to video games. So I wrote pretty dry literature surveys of game-writing and interaction theory, and how the latter could be applied to the former.

One was about game controller design, which ended up anticipating the Nintendo Wii controller by a couple of years. I talked about the potential for modular design and gestural input. The second thesis was about menus. They’re the basis of turn-based RPGs, and in games their definitional boundaries are weird. Take the Warp Zone Pipes in Super Mario Brothers . You go over a ceiling and drop into a room where you’re invited to select one of three pipes to go through. It is very clearly a menu, where you’re selecting one of three options, but it’s also a part of the action.

God, I sound so stoned when I talk about this.

essay about gaming hobby

GO: I hate to keep mentioning Her Story , but I just started it today. In that game, the user interface also has this blurry boundary. You read a ReadMe file to learn how to use the system, but that’s all part of the in-game computer you interact with as part of the story.

TT: Yeah, it’s brilliant. Any computer interaction can be extrapolated into a game premise. Here it’s basically Database Search: The Game, but it’s fun and well written. To analogize with literature, there are plenty of stories whose premise comes from its formal conceit. My favorite is “ Going for a Beer ” by Robert Coover. He takes a simple sentence gimmick — where two things that happen at different times are written as though they’re simultaneous — and it becomes the conceit of the story. The story is, “what if your life was composed of moments with endings and beginnings but no middles?”

GO: Form matching content. That happens in all types of art, right? There was a piece on Hamilton which pointed out that, as the first half progresses, the Marquis de Lafayette’s rhymes get denser and faster, coinciding with him being in America and increasingly speaking English. The music reflects the plot.

TT: Form generating content, I would say. It’s a classical idea. Sometimes it’s done very explicitly, like with Oulipo. It can be super corny, but it’s a dependable source of inspiration.

It’s Tristram Shandy-levels of batshit.

GO: Going back to your idea for a game-writing website, were you imagining a place that just collected the kind of long-form writing you want to see, or were you also imagining a community that would be built around it?

TT: I am not too concerned with building community. The idea was simply to get critical essays on games­ — not fiction, poetry, reviews, or personal essays, but literary analysis. Like the essay I’m working on about the Metal Gear Solid series… So many of the male characters lose their hands and are sterile and have daddy issues and misinterpret the will of one female character, The Boss. Aside from the glaring Freudian overtones, what’s that about? This is not stuff that figures into the plot as it plays out, but is something that I think screams out for conversation.

GO: I was a Nintendo kid and then jumped to PC gaming, so I never got into the Metal Gear  games.

TT: It’s like the Infinite Jest of games. As far as I know, it’s the longest continuous scripted narrative in games. You can make a strained case for things like Zelda or Metroid , but this is the most sustained vision from an auteurist figure, Hideo Kojima, and it’s just bonkers. It’s Tristram Shandy -levels of batshit.

GO: Well, that sells it. I now have to ask the big, speculative question, since you just called it the Infinite Jest of games. What do you think David Foster Wallace’s writing would have been like, had he been obsessed with video games rather than television?

TT: This question is so enormously counterfactual it might as well be a novel. The guy was hugely tech-avoidant. He typed with one finger on an old computer. But games seem very contiguous with his concerns in Infinite Jest . Though who’s to say Virginia Woolf wouldn’t have also gotten equally invested in games? Wallace is a gimme because of the technological overlap, but to me the more interesting speculative question is, What would a game written by P.G. Wodehouse be like? I want to see an essay on  that .

How to Have Fun Destroying Yourself: An Interview with Tony Tulathimutte, Author of Private Citizens

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Home — Essay Samples — Entertainment — Video Games — The Benefits Of Video Games

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Video Games and Its Positive Effects

  • Categories: Advantages of Technology Impact of Technology Video Games

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Published: Jun 20, 2019

Words: 1248 | Pages: 2 | 7 min read

Table of contents

Introduction, positive effects of video games, works cited.

  • Ferguson, C. J. (2015). Do angry birds make for angry children? A meta-analysis of video game influences on children's and adolescents' aggression, mental health, prosocial behavior, and academic performance. Perspectives on Psychological Science, 10(5), 646-666.
  • Granic, I., Lobel, A., & Engels, R. C. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78.
  • Green, C. S., & Bavelier, D. (2012). Learning, attentional control, and action video games. Current Biology, 22(18), R197-R206.
  • Kühn, S., & Gallinat, J. (2014). Amount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume. Molecular Psychiatry, 19(7), 842-847.
  • McGonigal, J. (2011). Reality is broken: Why games make us better and how they can change the world. Penguin.
  • Russoniello, C. V., Fish, M., & O'Brien, K. (2013). The efficacy of casual video game play in reducing clinical depression: A randomized controlled study. Games for Health Journal, 2(6), 341-346.
  • Subrahmanyam, K., & Greenfield, P. (1998). Effect of video game practice on spatial skills in girls and boys. Journal of Applied Developmental Psychology, 19(3), 463-472.
  • Van Rooij, A. J., Ferguson, C. J., Colder Carras, M., Kardefelt-Winther, D., Shi, J., Aarseth, E., ... & Saunders, J. (2018). A weak scientific basis for gaming disorder: Let us err on the side of caution. Journal of Behavioral Addictions, 7(1), 1-9.
  • Wang, H. Y., & Peng, W. (2017). The benefits of playing video games. In Media Exposure and Risk (pp. 197-210). Springer.
  • Yee, N., & Bailenson, J. (2007). The Proteus effect: The effect of transformed self-representation on behavior. Human Communication Research, 33(3), 271-290.

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Bavelier, D., Green, C. S., & Seitz, A. R. (2013). Learning through action video games. Nature, 12, 135-138.Chang, Y. C., & Huang, Y. M. (2015). Learning by playing: A cross-sectional descriptive study of nursing students’ [...]

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essay about gaming hobby

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Your chance of acceptance, your chancing factors, extracurriculars, gaming as a hobby.

What's up, guys? I'm currently trying to build my college app resume, and I have a question: Does gaming count as a legitimate hobby to include in my application? I just want to emphasize my passion for gaming as a positive aspect of my personality.

Hey there! It's awesome that you're enthusiastic about your hobby. Gaming can indeed be included as an extracurricular activity on your college applications, but it's essential to present it in an impactful way. Focus on any accomplishments or ways you've used your passion for gaming to make a positive impact.

For instance, have you:

1. Competed in or won any gaming tournaments?

2. Started a gaming club at your school or in your community?

3. Raised money for charity through streaming or gaming events?

4. Created or contributed to a gaming blog, podcast, or YouTube channel?

5. Volunteered or sponsored gaming events for underprivileged youths?

Demonstrating growth, leadership, or community involvement in your gaming hobby will make your application more compelling to the admission officers. Showcasing achievements beyond merely enjoying video games will present it as a valuable extracurricular activity.

Remember that admission officers appreciate unique personal interests, so don't shy away from presenting your passion for gaming. However, be sure to balance it with other extracurriculars of varying focus and impact, which can demonstrate versatility and well-roundedness. Good luck with your college applications!

About CollegeVine’s Expert FAQ

CollegeVine’s Q&A seeks to offer informed perspectives on commonly asked admissions questions. Every answer is refined and validated by our team of admissions experts to ensure it resonates with trusted knowledge in the field.

Essay on My Hobby for Students and Children

500+ words essay on my hobby.

Hobbies play a very important role in our lives. They occupy our minds when we are free and also make us happy. Hobbies are our escape from the real world that makes us forget our worries. Moreover, they make our lives interesting and enjoyable. If we look at it, all our hobbies are very useful for us. They teach us a lot of things about different stuff. They also help in expanding our knowledge.

Benefits of Having a Hobby

In today’s fast and competitive world, we often get time for ourselves. Over time, our schedule gets very dull and monotonous. That is why we need to indulge in something in between to keep our minds fresh and active. What’s better than a hobby for this? One of the main benefits of having a hobby is that it is a major stress-buster. You actually enjoy doing it and it satisfies your soul.

Essay on My Hobby

In other words, without a hobby, your life becomes an unhealthy cycle lacking any excitement or spark. Hobbies offer you a great opportunity to take a break and forget the worries of your life. They allow you to explore yourself and realize your potential in different areas.

Moreover, hobbies can also be a source of extra income. For instance, if you like painting, you can actually sell your art to make some extra money. Likewise, if you have a knack for dancing, you may teach dance classes to people on your holidays. This way your hobby a benefit you both spiritually and financially as well.

Get the huge list of more than 500 Essay Topics and Ideas

My Favourite Hobby

If I were to pick one favourite hobby of mine out of the many I have, I will definitely pick gardening. I developed a taste for dancing when I was very young. The way my feet moved to the rhythm of the music convinced my parents that I was a born dancer. Dancing is very uplifting as well as economical.

I have always had a love for music and dance. However, I never realized the utter joy they bring to humans. Dancing gives us a lot of exercises. It teaches us to move our body rhythmically and feel the beat of every song. This kind of physical exercise is extremely delightful and enjoyable.

Moreover, dance also taught me how to stay strong and push my limits. I have had many injuries while dancing, too many bruises and cuts but that didn’t stop me from pursuing it further. In fact, it pushes me to do my best and realize my potential more than ever.

I have enrolled in dancing classes because I wish to make my hobby my career. I feel we all should do things which we enjoy doing. Everyone is running after money and in this race, they give up their likings and preferences. I have learned from this race and decided to not take part in it. I wish to take the road less traveled by and take on challenges most people don’t dare to.

In short, my hobby of dancing makes me feel alive and well. It is the only thing I look forward the most to. Thus, I hope to achieve my dream of being a professional dancer and making way for people who wish to make careers out of their hobbies.

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Essay Samples on Hobby

When a hobby become a career: what i chose and why.

What is hobby? A hobby is a regular activity done for enjoyment, naturally during one's leisure time, it is not professionally and not get payed for doing it. Hobbies include gathering stamp and antique item, doing some painting and write lyrics, playing sports, or practicing...

  • Video Games

E-Waste Pollution: Fighting Environmental Problems as a Hobby

How my hobbies are addressing an environmental problem in the modern society today? My hobby is the collection of phones that have broken down or have stopped functioning in order to extract useful components such as IC’s, Motherboards, flex cables and Lithium batteries.  What is...

  • Environmental Protection

Soccer as My Hobby and How It Shapes My Life

Hobby is an activity, habit or favorite choice of a human, who regularly performs in leisure or extra time for pleasure, relaxation and enjoyment. Everyone has different hobbies that he or she would like to do to have fun or relax. They can be physical...

  • About Myself

Two Different Hobbies: Watching TV and Doing Sport Outside

Hobby is an activity that we are interested to do during our past time. We are doing this for us not to be bored and at the same time we want our time not to be wasted. In some people hobby is important part of...

  • Physical Exercise
  • Watching TV

Best topics on Hobby

1. When a Hobby Become a Career: What I Chose and Why

2. E-Waste Pollution: Fighting Environmental Problems as a Hobby

3. Soccer as My Hobby and How It Shapes My Life

4. Two Different Hobbies: Watching TV and Doing Sport Outside

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COMMENTS

  1. Paragraph On Gaming (100, 200, 300, & 500 Words)

    Gaming is more than just a hobby for many people. It's a way to challenge yourself, solve problems, and even learn new skills. When you play games, you often have to think quickly and make smart decisions. ... Essay on communication (100, 200, 300, & 500 Words) Essay on mental health (100, 200, 300, & 500 Words)

  2. Exploring Gaming as a Serious Hobby: Skill, Community, and Lifestyle

    This emergence of competitive gaming has brought with it a new dimension of strategy, team dynamics, and personal skill, further legitimizing gaming as not just a hobby, but a serious, respected form of competition. The impact of this evolution extends beyond entertainment, influencing technology, culture, and even economy, as gaming becomes an ...

  3. My Hobby is Gaming

    Essay. My Hobby is Gaming. The hobby is a favorite activity that a person likes doing for recreational or entertainment purposes. In today's busy life, all one does is come home from work, wake up again the next day and start working on. The loop keeps on repeating and repeating until the day comes when you get stressed to a level where you ...

  4. Essay on Gaming in 900 Words in English for School Students

    Ans: Games present players with challenges and goals, giving a sense of accomplishment when these are achieved. Many games have multiplayer features that allow players to interact with friends or meet new people. Games often have built-in reward systems, such as points, levels, achievements, and in-game items. Q.3.

  5. How online gaming has become a social lifeline

    In the US alone, four out of five consumers in one survey played video games in the last six months, according to a new study by NPD, an American business-research firm. And at a time in which ...

  6. Can my passion for video games shine through in my college essay?

    10 months ago. Absolutely! Your passion for video games can definitely be a compelling topic for a college essay. The key is not the subject itself, but how you reflect on your experiences and what you've learned from them. It's all about presenting your story authentically and showing how video games have shaped you into the person you are today.

  7. Narrative about Video Games: [Essay Example], 438 words

    Get custom essay. In conclusion, video games have played a significant role in shaping my identity and overall well-being. They have provided me with a means of escape, a platform for personal growth, and a space for social interaction. Through my experiences with video games, I have learned valuable lessons about perseverance, problem-solving ...

  8. Are Video Games A Hobby? (What does the Science Say?)

    Wrapping Up. Video games are a legit hobby and a source of happiness for countless people worldwide. They offer a place to escape life's challenges and daily stress, boost our mood, and enhance relaxation. But as with every hobby, practicing moderation when playing games is important to stay healthy and productive.

  9. My Passion for Video Games (in 150 Words)

    I've chosen video games to talk about my passion in the essay of 150 words.My passion for video games has been with me since childhood. It started with simple games like Tetris and Super Mario Bros, but as I grew older, my interest in video games became more sophisticated. I love the challenge that comes with playing video games, the sense of ...

  10. Gaming as a Career: Where Passion and Profession Converge

    From Hobby to Profession: The Evolution of Gaming. Gone are the days when gaming was considered merely a pastime for leisure. The rise of competitive esports and the advent of global tournaments have transformed gaming as a career into a viable and respected profession. What was once a hobby is now a competitive arena where individuals hone ...

  11. Video Games Essay

    Long Essay on Video Games is usually given to classes 7, 8, 9, and 10. Video games have undeniably become an imperative part of most of our life, either as a form of entertainment and even hobby. Video games came into existence through the invention of the Cathode Ray Tube Amusement Device by Thomas T Goldsmith Jr. and Estle Ray Mann in 1947.

  12. How to Write an Essay about Video Games: Presenting Effective Arguments

    Identifying the sources you employed would be best. When you are writing an essay about video games, it is essential to cite your sources. That means you got to make a list of every resource you used in your paper. References to diverse books, scientific studies, statistical data, and remarks made by well-known experts are acceptable.

  13. Is Gaming a Hobby?

    Playing video games is the most popular leisure pursuit in the world with over three billion gamers globally. The majority of people see gaming as a hobby that is entertaining, sociable and a way to wind down. It is one of several interests and activities in their life alongside spending time with friends and family, going to school or work, and their daily responsibilities.

  14. 110 Video Game Topic Ideas for Essays & Examples

    Here, we've collected excellent essay topics for true gaming enthusiasts. Whether you're looking for argumentative essay ideas on video games, research topics, or questions for debate, you will find them here. We will write a custom essay specifically for you by our professional experts. 186 writers online. Learn More.

  15. Video Games Have Benefits: [Essay Example], 625 words

    In conclusion, video games have several benefits that contribute positively to cognitive, social, and emotional development. They have the potential to enhance problem-solving and critical thinking skills, facilitate teamwork and collaboration, and serve as a form of stress relief and escapism. It is important for society to recognize the ...

  16. The Field of Dreams Approach: On Writing About Video Games

    Every year, more and more great essays are published on literary sites concerning video games. In the past year I've especially loved entries like Janet Frishberg's "On Playing Games, Productivity, and Right Livelihood," Joseph Spece's "A Harvest of Ice," and Adam Fleming Petty's "The Spatial Poetics of Nintendo: Architecture, Dennis Cooper, and Video Games." But […]

  17. Video Games and Its Positive Effects

    Introduction. "Video games foster the mindset that allows creativity to grow", said Nolan Bushnell. Video games, a highly debated subject for many parents, have been the subject of social stigmas for a long time. Many believe that video games do more harms than goods, and waste precious time for kids and adults alike, time that could be ...

  18. Importance Of Gaming As A Hobby

    Gaming Is Just A Hobby Gaming is a hobby that I have been interested in since I was in elementary school. As a boy my family did not have a ton of money, but eventually we could afford a gaming system to entertain my two brothers, two sisters, and I. Gaming as a whole should be seen as just another harmless hobby, and not something to blame when people commit crimes or act a certain way.

  19. Writing About Video Games in College Essays : r/ApplyingToCollege

    Here's my copy pasta about the personal essay: Here's the deal about the personal essay. It has to be just that — super, incredibly, deeply personal. The essay needs to be about inner you — the you they can't get to know anywhere else in your application. The mechanism you use to get that message across the page isn't that important.

  20. Gaming as a hobby

    5. Volunteered or sponsored gaming events for underprivileged youths? Demonstrating growth, leadership, or community involvement in your gaming hobby will make your application more compelling to the admission officers. Showcasing achievements beyond merely enjoying video games will present it as a valuable extracurricular activity.

  21. Essay on My Hobby for Students and Children

    500+ Words Essay On My Hobby. Hobbies play a very important role in our lives. They occupy our minds when we are free and also make us happy. Hobbies are our escape from the real world that makes us forget our worries. Moreover, they make our lives interesting and enjoyable. If we look at it, all our hobbies are very useful for us.

  22. Hobby Essay Examples for College Students

    Essay Samples on Hobby. Essay Examples. Essay Topics. When a Hobby Become a Career: What I Chose and Why. ... Hobby; Video Games; 1210 Words | 3 Pages. E-Waste Pollution: Fighting Environmental Problems as a Hobby. How my hobbies are addressing an environmental problem in the modern society today? My hobby is the collection of phones that have ...