Assignments

Assignmentboard terminal

Assignment Board Terminal

Assignmentboard

Assignment Selection

Assignments are short quests, consisting of a series of missions . You can have one active assignment at a time, and choose it at the Assignment Board in the Space Rig .

Icons Campaign

There are currently 35 assignments available: Conquering Hoxxes IV , Four Promotion Assignments , Seven Prestige , Sixteen Weapon License Assignments , One assignment for unlocking Hazard 5 difficulty, One assignment for unlocking the Mineral Trade Terminal , One assignment for unlocking Industrial Sabotage , Heavy Duty and Weekly Assignments .

  • 1.1 Objective: Conquer Hoxxes IV
  • 1.2 Company Benefits: Mineral Trading Network
  • 1.3 Objective: Breach The Core
  • 1.4 New Hazard Level: Lethal
  • 1.5 Spec Ops: Toilet Training
  • 1.6 Warning: Rival Escalation
  • 1.7.1 Weekly Priority Assignment
  • 1.7.2 Weekly Hunt
  • 1.8.1 Driller
  • 1.8.2 Engineer
  • 1.8.3 Gunner
  • 1.8.4 Scout
  • 1.9.1 Driller
  • 1.9.2 Engineer
  • 1.9.3 Gunner
  • 1.9.4 Scout
  • 1.10.1 Heavy Duty
  • 1.10.2 Pickaxe Hunts
  • 1.10.3 Armor Hunts
  • 1.11.1 Lunar Convergence Cleanup
  • 1.11.2 Anniversary Bonus
  • 1.11.3 The Great Egg Hunt
  • 1.11.4 Hoxxes Summer Cruise
  • 1.11.5 Oktoberfest Celebration
  • 1.11.6 Halloween Party Special
  • 1.11.7 The Horrors of Hoxxes
  • 1.11.8 Yearly Performance Bonus

Assignments [ ]

Objective: conquer hoxxes iv [ ].

This is a 10-mission long assignment that has to be played by every new player to unlock all available mission types and Planetary Regions . These missions are free of Mutators .


Congratulations on your sound decision to sign up for Deep Rock Galactic! In the following series of missions to the surface of (or subsurface, really), you will familiarize yourself with Company mining procedures and on the proper handling of Company gear and resources.
Be aware that only the best make it in DRG, the course has a drop-out rate of 67% and 74% of drop-outs are a direct consequence of applicant fatalities.
Don't trouble yourself with such dark thoughts now, however. Welcome to the family. Together, we dig for a better tomorrow!
- Regards,
Management
— Assignment description
Objective: Conquer Hoxxes IV
Prerequisites: N/A
Mission # Mission Type Rewards
1 Mining Expedition New Mission Type —
2000 50
2 Egg Hunt New Mission Type —
New Mining Expedition Length
2000 50
3 On-Site Refining New Planetary Regions:


50
4 Mining Expedition New Mission Type —
2500 120
5 Salvage Operation New Planetary Regions:



New Egg Hunt Complexity
3500 120
6 Egg Hunt New Mission Type —
New On-Site Refining Complexity
4000 80
7 Point Extraction New Planetary Regions:



New Mining Expedition Complexity
New Point Extraction Length
4000 120
8 On-Site Refining New Mission Type —
5000 140
9 Escort Duty New Mission Type —
5000
10 Elimination
New Mining Expedition Complexity
New Egg Hunt Complexity
New Elimination Complexity
New Salvage Operation Complexity
6000 180 80 60

Company Benefits: Mineral Trading Network [ ]

This is a short, 3 mission long assignment that will unlock the Mineral Trade Terminal It becomes available after Conquering Hoxxes IV assignment has been completed.


Now that you've completed your introductory training, Management is pleased to announce the company-wide Mineral Trading Network. DRG believes it is important to promote a sense of accomplishment and camaraderie among its' employees, as well as offering opportunities towards achieving the goals of each employee.
Simply put: Use it to sell off what you don't need, and buy what you're missing. Be advised that a small percentage of proceeds will go to DRG in exchange for administration, taxes, transportation, valuation, oversight, insurance, taxes, storage, liability, drive-market positioning, advertising, maintenance, legal fees, and taxes.
- Regards,
Management
— Assignment description
Company Benefits: Mineral Trading Network
Prerequisites: N/A
Mission # Mission Type Rewards
1 Mining Expedition
2 Egg Hunt
3 Point Extraction
Access
40 40

Objective: Breach The Core [ ]

Upon obtaining the first promotion , the end campaign assignment mission is unlocked. Completing this 9 mission long assignment will reward the player with 6 Infused Matrix Cores, as well as unlocks the Weekly Core Hunt assignment.


Congratulations on your first promotion! We have this special one-of-a-kind assignment ready for you. It will be a long and tough drill, but you will be rewarded generously with Infused Matrix Cores. Complete this and you will get a good headstart on your collection of WEAPON OVERCLOCKS and Rare COSMETICS.
- Regards,
Management
Objective: Breach The Core
Prerequisites: Character
Mission # Mission Type Rewards
1 Mining Expedition Weapon Overclock
2 Point Extraction
3 Elimination
4 On-site Refining
5 Egg Hunt Weapon Overclock
6 Salvage Operation
7 Point Extraction
8 Industrial Sabotage
9 Escort Duty
Weapon Overclock

New Assignment: Weekly Core Hunt

New Hazard Level: Lethal [ ]

This is a 3 mission-long assignment, upon completion the player is granted access to Hazard 5 - Lethal. The assignment's missions can have mutators and have to be completed at Hazard 4.


Very few dwarves truly have what it takes to work the hardest and most lethal work environments Hoxxes has to offer. By the way - part of what it takes is equal doses of stupidity, recklessness and excellent combat skills! Prove yourself worthy and we will grant you access to Hazard Level 5 missions.
- Regards,
Management
— Assignment description
New Hazard Level: Lethal
Prerequisites: Player Rank 10 - Hazard 4
Mission # Mission Type Rewards
1 Elimination
2 Point Extraction
3 Salvage Operation
Hazard 5 Access
3400 120

Spec Ops: Toilet Training [ ]

A 3 mission long assignment that will grant the player access to the mission type Industrial Sabotage upon completion.

There's a new player on Hoxxes! An unknown mining company is prospecting this part of the galaxy, and we need to sabotage its prospecting operation and prevent it from reporting back about how prosperous Hoxxes is. Hoxxes is DRG property and we can't allow any other businesses to set up mining operations here!

Management takes an extremely dim view of this new development, and it is clear that we must fight fire with fire - the bottom line is at risk!

For that purpose, we have devised this short series of training exercises for you, to prove that you are up to the task of facing this new threat head-on. They will be heavy on the combat, and light on the mining - you will need it once you face our new enemy!
- Regards,
Management

— Assignment description
Objective: Industrial Sabotage
Prerequisites: Conquer Hoxxes IV Assignment
Mission # Mission Type Rewards
1 Salvage
2 Elimination
3 Escort
New mission type: Industrial Sabotage

Warning: Rival Escalation [ ]


Stay frosty, miners!

The bloody machines are retaliating after our sabotage efforts and are sending their troops in to thin our ranks. We have had several reports of machines appearing around Hoxxes and sightings of something sinister and deadly among them. It's time to stand our ground!

Management wants the situation under control immediately and for that purpose we are sending you out on several on-site missions in order to scout the premises for machines and showing them who's boss.
ATTENTION: THIS ASSIGNMENT CANNOT BE ABORTED WHEN FIRST STARTED
Regards,
Management

— Assignment description
Warning: Rival Escalation
Prerequisites: Spec Ops: Sabotage Training
Mission # Mission Type Rewards
1 Any Mission Type (aside from ) with the 1000 75 25
Blank Matrix Core
2 Any Mission Type (aside from ) with the 1500 75 25
3 Salvage Operation 2000 75 25
Blank Matrix Core
4 Any Mission Type (aside from ) with the 2500 75 25
5 Any Mission Type (aside from ) with the 3000 25 25
25 25 25 25
6 Industrial Sabotage
5000 5 5 5 5
Weapon Overclock

1 Rewards a Blank Matrix Core if all Weapon Overclocks are owned 2 Rewards a Mineral Canister if all Matrix Core Cosmetics are owned

Note that this assignment is unusual, as it can provide Blank Matrix Cores before a player has promoted their first miner and unlocked The Forge and Machine Events . Because Machine Events cannot be initiated pre-promotion, the only way to preemptively use these cores is to find a Machine Event while playing with another player who has already acquired the Tritilyte Key.

Weekly Assignments [ ]

These assignments are repeatable in order to reward players for continued play. Like Deep Dives , they reset at 11am UTC on Thursdays.

Weekly Priority Assignment [ ]

Credit


With the level of incursion on Hoxxes increasing, Management has introduced the Weekly Priority Assignment system to combat the growing workload. It means more jobs done for the Corporation, and hefty dividends paid out to the dedicated employees taking on these priority tasks. This is as close as we'll get to win-win scenarios around here, Miners. Get on it.
- Regards,
Management
— Assignment description
Weekly Priority Assignment
Prerequisites: Player Rank 8
Mission # Mission Type Rewards
1
2 Any Mission Type 80-130 Minerals
3
8000 — 80-130 Minerals OR 1 Error Cube

Weekly Hunt [ ]

RnD research suggests this particular strain of bugs is about to evolve into something worse, and reccomend their eradication post haste. They seem adamant about this one, so be sure to leave none alive and HQ might just give you a little bonus if we manage to keep the biodiversity from getting out of hand.
- Regards,
Management
— Assignment description
Weekly Hunt
Prerequisites: Player Rank 8
Mission # Mission Type Rewards
1
2 Eliminate 90-130 of a Random Non Boss Creature. 80-130 Minerals
3
8000 — 80-130 Minerals OR 1 Error Cube

Equipment Licenses [ ]

Dwarves will unlock these assignments once reaching specific levels, these assignments grant them licenses to various equipment.


As an interplanetary mining conglomerate, DRG believes our employees should have access to a diverse array of the very best tools with which to accomplish the tasks set before them. Through your hard work and diligent efforts, you have been deemed a likely candidate for an upgrade to your weapons license.
Completing this short training course will ascertain this for certain and unlock the weapon for purchase at the .
— Assignment description

Driller [ ]

License Upgrade:
Prerequisites: 10
Mission # Mission Type Rewards
1 Salvage Operation
2 Egg Hunt
3 Point Extraction
Cryo Cannon License
License Upgrade:
Prerequisites: 15
Mission # Mission Type Rewards
1 Salvage Operation
2 Egg Hunt
3 Elimination
Experimental Plasma Charger License
License Upgrade:
Prerequisites: 18
Mission # Mission Type Rewards
1 On-site Refining
2 Point Extraction
3 Escort Duty
Corrosive Sludge Pump License
License Upgrade:
Prerequisites: 21
Mission # Mission Type Rewards
1 Egg Hunt
2 On-site Refining
3 Mining Expedition
Colette Wave Cooker License

Engineer [ ]

License Upgrade:
Prerequisites: 10
Mission # Mission Type Rewards
1 Point Extraction
2 Salvage Operation
3 Mining Expedition
"Stubby" Voltaic SMG License
License Upgrade:
Prerequisites: 15
Mission # Mission Type Rewards
1 Egg Hunt
2 On-site Refining
3 Elimination
Breach Cutter License
License Upgrade:
Prerequisites: 18
Mission # Mission Type Rewards
1 Salvage Operation
2 On-site Refining
3 Escort Duty
Lok-1 Smart Rifle License
License Upgrade:
Prerequisites: 21
Mission # Mission Type Rewards
1 Escort Duty
2 Salvage Operation
3

Mining Expedition


Shard Diffractor License
License Upgrade:
Prerequisites: 10
Mission # Mission Type Rewards
1 Point Extraction
2 Mining Expedition
3 Elimination
"Thunderhead" Heavy Autocannon License
License Upgrade:
Prerequisites: 15
Mission # Mission Type Rewards
1 Mining Expedition
2 Escort Duty
3 Egg Hunt
BRT7 Burst Fire Gun License
License Upgrade:
Prerequisites: 18
Mission # Mission Type Rewards
1 Elimination
2 On-site Refining
3 Point Extraction
"Hurricane" Guided Rocket System License
License Upgrade:
Prerequisites: 21
Mission # Mission Type Rewards
1 Mining Expedition
2 Elimination
3 Escort Duty
ArmsKore Coil Gun License
License Upgrade: M1000 Classic
Prerequisites: 10
Mission # Mission Type Rewards
1 Egg Hunt
2 Mining Expedition
3 Escort Duty
M1000 Classic License
License Upgrade:
Prerequisites: 15
Mission # Mission Type Rewards
1 Escort Duty
2 Point Extraction
3 Mining Expedition
Zhukov NUK17 License
License Upgrade:
Prerequisites: 18
Mission # Mission Type Rewards
1 Egg Hunt
2 Mining Expedition
3 Point Extraction
DRAK-25 Plasma Carbine License
License Upgrade:
Prerequisites: 21
Mission # Mission Type Rewards
1 Point Extraction
2 Mining Expedition
3 Salvage Operation
Nishanka Boltshark X-80 License

Promotion [ ]

When one of your dwarves reaches Character Level 25, they become eligible for a promotion . In order to promote, you have to complete a 4-mission long assignment, and pay a large amount of Credits and Crafting Materials.


Once in a while, exceptional employees like yourself prove to be a real asset for the company. We applaud your efforts and wish to express our gratitude.
For that reason, we are considering to put you up for a promotion. However, in order to fully qualify, you will need to complete a short series of high-risk/high-payout missions. These missions will also handily serve towards gathering whatever resources you need to settle and outstanding bills and/or fines with DRG Accounting before a promotion can be granted.
- Regards,
Management
— Assignment description
Qualification - Driller
Prerequisites: 25
Mission # Mission Type Rewards
1 Mining Expedition
2 Escort Duty
3 On-site Refining
4 Point Extraction
Driller Promotion
Qualification - Engineer
Prerequisites: 25
Mission # Mission Type Rewards
1 Mining Expedition
2 Salvage Operation
3 Egg Hunt
4 On-site Refining
Engineer Promotion
Qualification - Gunner
Prerequisites: 25
Mission # Mission Type Rewards
1 Mining Expedition
2 Salvage Operation
3 Egg Hunt
4 Escort Duty
Gunner Promotion
Qualification - Scout
Prerequisites: 25
Mission # Mission Type Rewards
1 Mining Expedition
2 Salvage Operation
3 Egg Hunt
4 Escort Duty
Scout Promotion

Prestige Assignments [ ]

Rank

You have steadily been climbing the ranks and proven yourself an important asset on the company! Management are rewarding you with access to a SPECIAL PRESTIGE ASSIGNMENT.
- Regards,
Management
— Assignment description

Heavy Duty [ ]

This assignment becomes available after Conquering Hoxxes IV assignment has been completed. It's focused on the big machinery Missions and will reward 50 of each crafting materials, credits and a special helmet.


You have proven yourself to be a hard working dwarf! Management are rewarding you with access to a HEAVY DUTY Assignment, where you get the chance to show off your mining skills and obtain a unique HELMET. You are welcome!
- Regards,
Management
— Assignment description
Heavy Duty
Prerequisites: Player Rank 5
Mission # Mission Type Rewards
1 Point Extraction 50 50
2 Escort Duty 50 50
3 On-site Refining
Heavy Duty Fixer Helmet
2500 50 50

Pickaxe Hunts [ ]

Pickaxe Hunt: Chasm-Borne Cliffhanger
Prerequisites: Player Rank 20
Mission # Mission Type Rewards
1 Elimination Chasm-Borne Cliffhanger Pommel
2 Escort Duty Chasm-Borne Cliffhanger Handle
3 Salvage Operation Chasm-Borne Cliffhanger Shaft
4 Mining Expedition
Pickaxe Paintjob
Chasm-Borne Cliffhanger Blades, Head
Pickaxe Hunt: Gadgeteer's Favorite
Prerequisites: Player Rank 30
Mission # Mission Type Rewards
1 Salvage Operation Gadgeteer's Favorite Pommel
2 Egg Hunt Gadgeteer's Favorite Handle
3 Escort Duty Gadgeteer's Favorite Shaft
4 Elimination
Pickaxe Paintjob
Gadgeteer's Favorite Blades, Head
Pickaxe Hunt: Reaper's Claw
Prerequisites: Player Rank 50
Mission # Mission Type Rewards
1 Point Extraction Reaper's Claw Pommel
2 Mining Expedition Reaper's Claw Handle
3 On-site Refining Reaper's Claw Shaft
4 Egg Hunt
Pickaxe Paintjob
Reaper's Claw Blades, Head
Pickaxe Hunt: Drift Crusher
Prerequisites: Player Rank 70
Mission # Mission Type Rewards
1 Salvage Operation Drift Crusher Pommel
2 Egg Hunt Drift Crusher Handle
3 Elimination Drift Crusher Shaft
4 Escort Duty
Pickaxe Paintjob
Drift Crusher Blades, Head

Armor Hunts [ ]

Armor Hunt: Toxic Defender + Gloomstalker Mask MK1
Prerequisites: Player Rank 40
Mission # Mission Type Rewards
1 Egg Hunt 1000 50
2 Elimination 1500 50
3 Mining Expedition 2000 50
4 Point Extraction

Gloomstalker Mask MK1 Headwear
Armor Hunt: Regal Aegis + Gloomstalker Mask MK2
Prerequisites: Player Rank 60
Mission # Mission Type Rewards
1 Egg Hunt 1000 100
2 Salvage Operation 1500 100
3 Mining Expedition 2000 100
4 On-site Refining

Gloomstalker Mask MK2 Headwear
Armor Hunt: Black Crag + Gloomstalker Mask MK3
Prerequisites: Player Rank 80
Mission # Mission Type Rewards
1 Mining Expedition 1000 150
2 On-site Refining 2000 150
3 Egg Hunt 3000 150
4 Elimination

Gloomstalker Mask MK3 Headwear
Armor Hunt: Scale Brigade
Prerequisites: Player Rank 100
Mission # Mission Type Rewards
1 Mining Expedition 500 50
2 Point Extraction
1000 75
3 Escort Duty
1500 100
4 Salvage Operation
2000 100
5 On-site Refining
2500 100
6 Elimination
Scale Brigade
Scale Brigade Headwear

Special Events [ ]

Lunar convergence cleanup [ ].

Assignment temporally available during the Hoxxes Lunar Festival event in January.


The peculiar energies released during the Lunar Convergence of the Hoxxes system are rumored to bring out extraordinary numbers of Glyphids, and R&D asks for more date. Management deems this an excellent opportunity to fulfill both R&D's request as well as get in some much-needed overtime, so they are sending you in post-haste! As incentive, complete this Assignment before the Festival ends, and unlock a very special Festival Hat!
ATTENTION: THIS ASSIGNMENT CAN NOT BE ABORTED WHEN FIRST STARTED! ...And it is LIMITED TIME ONLY, so complete it before the Festival ends!
Regards,
Management
Lunar Convergence Cleanup
Prerequisites: Hoxxes Lunar Festival
Mission # Mission Type Rewards
1 Salvage Operation 1000 50 50
2 On-site Refining 1500 50 50
3 Elimination 2000 50 50
4 Mining Expedition 3000 25 25
25 25 25 25
5 Egg Hunt
Lunar Festival Widebrim Headwear
5000 5 5 5 5
Weapon Overclock

Anniversary Bonus [ ]

Assignment temporally available during the Anniversary Bonus event in February.


The Space Rig has now been operational for 4 years and that calls for a celebration! Many dwarves have lost their lives in the underground of Hoxxes, but their sacrifice has not been in vain! DRG is prospering like never before and Management wants to share this milestone celebration with you! Therefore you get this limted chance to earn your self a fat payout by taking on this lucrative Bonus Assignment
ATTENTION: THIS ASSIGNMENT CANNOT BE ABORTED WHEN FIRST STARTED! ...And it is LIMITED TIME ONLY, so complete it before the Celebration ends!
Let the celebrations begin, but go easy on the beer!
Regards,
Management
Anniversary Bonus
Prerequisites: 4 Years in Orbit Anniversary Event
Mission # Mission Type Rewards
1 Egg Hunt
Paper Crown Headwear
1000 75 25
2 On-site Refining 1500 75 25
3 Mining Expedition 2000 75 25
4 Salvage Operation 2500 75 25
5 Point Extraction 3000 25 25
25 25 25 25
6 Escort Duty
Party Hat - Year Four Headwear
5000 5 5 5 5
Weapon Overclock

The Great Egg Hunt [ ]

Assignment temporally available during the Easter event in April.


It's time for another eggciting eggsercise, our most eggceptional Miners! The GREAT EGG HUNT is upon us, and that means Management is shelling out on a cracking list of eggstravagant rewards for you to earn. So get eggsploring, and we're sure this shall all end sunny-side up!
ATTENTION! THIS ASSIGNMENT CAN NOT BE ABORTED WHEN FIRST BEGUN! And, it is LIMITED TIME ONLY, so complete it before the eggs run out.
Regards,
Management
The Great Egg Hunt
Prerequisites: Easter Event
Mission # Mission Type Rewards
1 Egg Hunt 1500 75 50
2 Egg Hunt 2000 75 50
3 Egg Hunt 3000 75 50
25
4 Egg Hunt 3500 75 50
25
5 Egg Hunt
Great Egg Hunt - Bunny Bun Bun Headwear
Great Egg Hunt - Sunny Side Up Headwear
5000 5 5 5 5
Weapon Overclock

Hoxxes Summer Cruise [ ]

Assignment temporally available during the Space Beach Party event in June.


It's time for a summer cruise across the many scenic spots of Hoxxes!
ATTENTION! THIS ASSIGNMENT CAN NOT BE ABORTED WHEN FIRST BEGUN! And, it is LIMITED TIME ONLY, so complete it before beach party ends.
Regards,
Management
Hoxxes Summer Cruise
Prerequisites: Space Beach Party
Mission # Mission Type Rewards
1 Point Extraction 1500 75 50
2 Salvage Operation 2000 75 50
3 On-site Refining 3000 75 50
25
4 Elimination 3500 75 50
25
5 Egg Hunt
Headcracker
Flamingo
5000 5 5 5 5
Weapon Overclock

Oktoberfest Celebration [ ]

Assignment temporally available during the Oktoberfest event in September.


The bar is decorated, there's a new beer on the tap, and the Space Rig is all ready for the party. But best of all, you get to join the Oktoberfest celebration in the best way possible - Work! This assignment will, besides rewarding you handsomely, as usual, grant you the two new Oktoberfest hats.
ATTENTION! THIS ASSIGNMENT CAN NOT BE ABORTED WHEN FIRST BEGUN! And, it is LIMITED TIME ONLY, ending at the announced date or when we run out of beer. Whichever comes first!
Regards,
Management
Oktoberfest Celebration (2022)
Prerequisites: Oktoberfest
Mission # Mission Type Rewards
1 Escort Duty 1500 75 50
2 Egg Hunt 2000 75 50
3 Point Extraction 3000 75 50
25
4 Elimination 3500 75 50
25
5 Mining Expedition
Kegger
Trachtenhut
5000 5 5 5 5
Weapon Overclock

Halloween Party Special [ ]

Assignment temporally available during the Halloween Season event in October.


The Spooky Season is upon us, even in the Outer Rim! Yes, Halloween is here, and Management has as usual seen fit to have the drones deck out the Space Rig in the garb of the time. Do not ask where they manage to find pumpkins all the way out here. And as always, a series of lucrative special missions are offered, in return for a significant bonus.
ATTENTION! THIS ASSIGNMENT CAN NOT BE ABORTED WHEN BEGUN! And, it is LIMITED TIME ONLY, so complete it before the pumpkins rot away!
DRG wishes all employees a merry occasion, and kindly asks you not to clog the lavatories with shredded pumpkins once again. Let us not have a repeat of that nightmare.
Regards,
Management
Halloween Party Special (2021)
Prerequisites: Halloween
Mission # Mission Type Rewards
1 Egg Hunt 1000 75 25
2 Mining Expedition 1500 75 25
3 Elimination 2000 75 25
4 Salvage Operation 2500 25 25
25 25 25 25
5 On-site Refining 5000 5 5 5 5
6 Point Extraction
Deep One Galactic Headwear
Headcracker Headwear
Weapon Overclock

The Horrors of Hoxxes [ ]


Attention, Miners! For this Halloween assignment, we ask you to venture deep within Hoxxes and deal with the horrors that dwell there. Which you normally do. So essentially, just keep doing your job and you will be handsomely rewarded.
THIS ASSIGNMENT CAN NOT BE ABORTED WHEN BEGUN! And, it is LIMITED TIME ONLY, so no dawdling, Miners!
Regards,
Management
The Horrors of Hoxxes (2022)
Prerequisites: Halloween
Mission # Mission Type Rewards
1 Egg Hunt 1500 75 50
2 Mining Expedition 2000 75 50
3 Elimination 2500 75 50 25
4 Salvage Operation 4000 75 50 25
5 On-site Refining
Hooded Monster Headwear
Scary Rubber Mask Headwear
Weapon Overclock

5000 5 5 5 5

Yearly Performance Bonus [ ]

Assignment temporally available during the Holiday Season event at the end of the year.


Another year on Hoxxes IV is coming to an end, and that means it's time to go through a few checks and balances! Your performance has been deemed exemplary, and you have been selected to participate in this very lucrative Bonus Assignment.
ATTENTION: THIS ASSIGNMENT CAN NOT BE ABORTED WHEN FIRST STARTED! ...And it is LIMITED TIME ONLY, so complete it before the end of the year!
DRG wishes you Happy Holidays and all the best wishes for the New Year.
Regards,
Management
Yearly Performance Bonus (2020)
Prerequisites: End of the Year
Mission # Mission Type Rewards
1 On-site Refining 1000 75 25
2 Egg Hunt 1500 75 25
3 Point Extraction 2000 75 25
4 Mining Expedition 2500 75 25
5 Elimination 3000 25 25
25 25 25 25
6 Escort Duty
5000 5 5 5 5
Frosty Top Hat Headwear
Stay Frosty Headwear
Weapon Overclock
Yearly Performance Bonus (2021)
Prerequisites: End of the Year
Mission # Mission Type Rewards
1 Escort Duty 1000 75 25
2 Egg Hunt 1500 75 25
3 Point Extraction 2000 75 25
4 Elimination 2500 75 25
5 Mining Expedition 3000 25 25
25 25 25 25
6 On-site Refining
5000 5 5 5 5
Bauble Head Headwear
Treebeard Headwear
Weapon Overclock
d The features of
Player / /
Mechanics

Other
  • 1 Error Cube
  • 2 Abyss Bar
  • 3 Equipment

deep rock galactic first assignment

Deep Rock Galactic Guide by gamepressure.com

Deep Rock Galactic Guide

Deep Rock Galactic: Assignment Missions Deep Rock Galactic guide, tips

This page of the Deep Rock Galactic guide explains what Assignment Missions are and how to complete them.

Last update: 16 January 2022

In this section of the guide, you will find out what are the Assignment Missions in Deep Rock Galactic and how to complete them.

Assignment Missions are tasks that every aspiring miner must complete in order to unlock access to many of the attractions featured in Deep Rock Galactic. What's more, Assignment Missions are an excellent way to get additional raw materials and credits that can be used to improve your equipment or personalize the appearance of your miner.

Depending on the type of Assignment Missions, the player will have to complete a series of several tasks (usually 3 to even 10) for which they will receive a corresponding reward - Deep Rock Galactic: Assignment Missions - General information - Deep Rock Galactic Guide

Depending on the type of Assignment Missions, the player will have to complete a series of several tasks (usually 3 to even 10) for which they will receive a corresponding reward. The first Assignment task is assigned to each player from the beginning and must be completed to unlock access to all types of missions available in Deep Rock Galactic. Next quests are optional and you can get rewards from them, such as access to alternative weapons or unlocking the most difficult threat level (Hazard 5).

How to perform Assignment Missions?

Assignment missions are performed throughout the whole Hoxxes IV planetary system and are associated with various primary objectives. Typically, the player has a specific type of mission to complete in the proper part of space. Also, missions have various difficulty levels, so some should be completed in a group - especially when it comes to hunting extremely dangerous Dreadnoughts.

Assignment Missions are well visible on the main planetary map and are marked by a small white diamond that is shown in the picture above - Deep Rock Galactic: Assignment Missions - General information - Deep Rock Galactic Guide

Assignment Missions are well visible on the main planetary map and are marked by a small white diamond that is shown in the picture above. At the top of the screen you can also notice a mission progress bar which shows that the player is currently on stage 8 and will have a Salvage Operation to perform.

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This site is not associated with and/or endorsed by the Coffee Stain Studios or Ghost Ship Games. All logos and images are copyrighted by their respective owners.

Copyright © 2000 - 2024 Webedia Polska SA for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games.

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Overview Space Rig Promotion

deep rock galactic first assignment


I'm proud of you. You've done well for yourself since you joined the Company. I recall you joining up as a scrawny greenbeard, and figured you'd join the dead down in the deeps in short order.
However, consider my position changed... you've grown into your role and have more than proven yourself.
It's my personal pleasure to announce that management has granted your promotion. Rock and Stone, miner! Well done.

Level

The Promotion Assignment doesn't have to be done on the class that is being promoted. The player may choose to undertake the required missions on any class, just like any other assignment.

Rank

Promotion Benefits

deep rock galactic first assignment

After any one class is promoted, the player is permanently granted access to the following. These effects are account-wide and apply to all four classes.

  • The ability to activate Machine Events randomly found in the caves of Hoxxes IV
  • New assignments: Breach The Core and the Weekly Core Hunt
  • Access to the Forge

In addition, the first promotion of a class confers the following benefits for that class only :

  • Access to Deep Dives
  • +1 Active Perk Slot
  • +1 Honor Badge

Promotions of any class beyond the first one provide the following rewards:

Matrix Core

Honor Badge

deep rock galactic first assignment

Honor Badge represents the amount of time the player has put into their dwarves, tracked separately for each class. It is granted upon first promotion and borders the character portrait with a bronze border and one white star. Every subsequent promotion will add another white star, for a maximum of three. After the fourth promotion, the border switches from bronze to silver, and the amount of white stars is reset back to one. Upon reaching three more promotions, the border switches from silver to gold, then gold to platinum, platinum to diamond, and finally diamond to legendary - the highest border for the Honor Badge.

After the three-star legendary level, the border switches to a final style with legendary coloring and four stars, as well as a numeric counter that displays the number of promotions gained past the three-star legendary level.

The list of Honor Badges goes as follows:

Honor Badges     
Honor Badge Effective Level Total XP Cost
Bronze I 26 315,000
Bronze II 51 630,000
Bronze III 76 945,000
Silver I 101 1,260,000
Silver II 126 1,575,000
Silver III 151 1,890,000
Gold I 176 2,205,000
Gold II 201 2,520,000
Gold III 226 2,835,000
Platinum I 251 3,150,000
Platinum II 276 3,465,000
Platinum III 301 3,780,000
Diamond I 326 4,095,000
Diamond II 351 4,410,000
Diamond III 376 4,725,000
Legendary I 401 5,040,000
Legendary II 426 5,355,000
Legendary III 451 5,670,000
Legendary IV 476 5,985,000

Experience Points

Promotion Costs

The costs of promoting the same class increase in a linear fashion after each promotion, but this increase is separate for each of the four classes.

Croppa

Detailed costs for each class and promotion can be found in the table below.

Promotion Costs     
Rank Driller Engineer Gunner Scout
Bronze I 8919 Credits
66 Jadiz
65 Umanite
63 Enor Pearl
8919 Credits
64 Croppa
63 Enor Pearl
68 Bismor
8921 Credits
66 Magnite
66 Umanite
63 Bismor
8922 Credits
64 Croppa
69 Jadiz
62 Magnite
11595 Credits
86 Jadiz
85 Umanite
82 Enor Pearl
11595 Credits
83 Croppa
82 Enor Pearl
88 Bismor
11597 Credits
86 Magnite
86 Umanite
82 Bismor
11599 Credits
83 Croppa
90 Jadiz
81 Magnite
15162 Credits
112 Jadiz
111 Umanite
107 Enor Pearl
15162 Credits
109 Croppa
107 Enor Pearl
116 Bismor
15166 Credits
112 Magnite
112 Umanite
107 Bismor
15167 Credits
109 Croppa
117 Jadiz
105 Magnite
19622 Credits
145 Jadiz
143 Umanite
139 Enor Pearl
19622 Credits
141 Croppa
139 Enor Pearl
150 Bismor
19626 Credits
145 Magnite
145 Umanite
139 Bismor
19628 Credits
141 Croppa
152 Jadiz
136 Magnite
25508 Credits
189 Jadiz
186 Umanite
180 Enor Pearl
25508 Credits
183 Croppa
180 Enor Pearl
194 Bismor
25514 Credits
189 Magnite
189 Umanite
180 Bismor
25517 Credits
183 Croppa
197 Jadiz
177 Magnite
33179 Credits
246 Jadiz
242 Umanite
234 Enor Pearl
33179 Credits
238 Croppa
234 Enor Pearl
253 Bismor
33186 Credits
246 Magnite
246 Umanite
234 Bismor
33190 Credits
238 Croppa
257 Jadiz
231 Magnite
42990 Credits
318 Jadiz
313 Umanite
304 Enor Pearl
42990 Credits
308 Croppa
304 Enor Pearl
328 Bismor
42999 Credits
318 Magnite
318 Umanite
304 Bismor
43004 Credits
308 Croppa
333 Jadiz
299 Magnite
56011 Credits
414 Jadiz
408 Umanite
396 Enor Pearl
56011 Credits
402 Croppa
396 Enor Pearl
427 Bismor
56024 Credits
414 Magnite
414 Umanite
396 Bismor
56030 Credits
402 Croppa
433 Jadiz
389 Magnite
69390 Credits
513 Jadiz
506 Umanite
490 Enor Pearl
69390 Credits
498 Croppa
490 Enor Pearl
529 Bismor
69405 Credits
513 Magnite
513 Umanite
490 Bismor
69413 Credits
498 Croppa
537 Jadiz
482 Magnite
83839 Credits
594 Jadiz
585 Umanite
567 Enor Pearl
83839 Credits
576 Croppa
567 Enor Pearl
612 Bismor
83857 Credits
594 Magnite
594 Umanite
567 Bismor
83867 Credits
576 Croppa
621 Jadiz
558 Magnite
96325 Credits
607 Jadiz
598 Umanite
580 Enor Pearl
96325 Credits
589 Croppa
580 Enor Pearl
626 Bismor
96347 Credits
607 Magnite
607 Umanite
580 Bismor
96358 Credits
589 Croppa
635 Jadiz
570 Magnite
107028 Credits
620 Jadiz
611 Umanite
592 Enor Pearl
107028 Credits
602 Croppa
592 Enor Pearl
639 Bismor
107052 Credits
620 Magnite
620 Umanite
592 Bismor
107064 Credits
602 Croppa
649 Jadiz
583 Magnite
115947 Credits
634 Jadiz
624 Umanite
605 Enor Pearl
115947 Credits
614 Croppa
605 Enor Pearl
653 Bismor
115973 Credits
634 Magnite
634 Umanite
605 Bismor
115986 Credits
614 Croppa
662 Jadiz
595 Magnite
123974 Credits
647 Jadiz
637 Umanite
617 Enor Pearl
123974 Credits
627 Croppa
617 Enor Pearl
666 Bismor
124002 Credits
647 Magnite
647 Umanite
617 Bismor
124016 Credits
627 Croppa
676 Jadiz
608 Magnite
131109 Credits
660 Jadiz
650 Umanite
630 Enor Pearl
131109 Credits
640 Croppa
630 Enor Pearl
680 Bismor
131139 Credits
660 Magnite
660 Umanite
630 Bismor
131153 Credits
640 Croppa
690 Jadiz
620 Magnite
137353 Credits
673 Jadiz
663 Umanite
643 Enor Pearl
137353 Credits
653 Croppa
643 Enor Pearl
694 Bismor
137383 Credits
673 Magnite
673 Umanite
643 Bismor
137399 Credits
653 Croppa
704 Jadiz
632 Magnite
142704 Credits
686 Jadiz
676 Umanite
655 Enor Pearl
142704 Credits
666 Croppa
655 Enor Pearl
707 Bismor
142736 Credits
686 Magnite
686 Umanite
655 Bismor
142752 Credits
666 Croppa
718 Jadiz
645 Magnite
147164 Credits
700 Jadiz
689 Umanite
668 Enor Pearl
147164 Credits
678 Croppa
668 Enor Pearl
721 Bismor
147197 Credits
700 Magnite
700 Umanite
668 Bismor
147213 Credits
678 Croppa
731 Jadiz
657 Magnite
  • Promotions were known as Retirement in Update 18: Job Opportunities and changed in Update 19 . Instead of keeping all unlocked class items, Retirement reset all unlocked class items.
  • Update 30: Going 1.0 added three more Honor Badge: Platinum, Diamond and Legendary.
  • Season 05: Drilling Deeper added a fourth legendary Honor Badge, which displays the number of promotions past legendary III.
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Deep rock galactic ultimate guide for beginners.

deep rock galactic promo image

Welcome to Deep Rock Galactic, miners! The business wants to make sure that your work is completed as securely and profitably as possible. You've come here to figure out what to expect from Hoxxes II and what you can do to avoid becoming Glyphid food.

We'll be adding to these courses so you can thrive and survive on the perilous and carnivorous planet known as Hoxxes II. Deep Rock Galactic explains itself rather well already, so we’ll tackle the most complicated parts of the game.

Without further ado, here is our comprehensive guide to Deep Rock Galactic.

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You have a choice between the four classes offered by Deep Rock Galactic: Scout, Driller, Gunner, and Engineer. They are all specialized, and each one has a special set of tools and weaponry that they use to bring you a particular playstyle. To determine which class best fits your playing style, we recommend trying each one. Jump straight to action; a good dwarf knows how to employ every weapon at their disposal!

The Gunner is all about guns, as the name suggests! By selecting him, you'll guarantee that your team has plenty of firepower to slice through the hordes and provide your team some breathing room with your Shield Generator. Additionally, you can utilize a variety of explosives in this class, and you and your team can use a zipline to cross dangerous terrain.

For this class, mobility and high ground mining are the two primary functions. Due to your grappling gun, no one else can traverse the caves as quickly or climb to the heights you can. Since his armory includes guns and grenades that can deal damage to opponents and render them helpless, the Scout is also excellent in kiting and reviving allies. The Scout also contributes with a flare gun, which you can use to illuminate the planet's dark tunnels.

You become the team's mole if you choose the driller. Drill gloves are used in this class, allowing you to easily carve through the ground, build bunkers, and access everything you want. Your guns and explosives will allow you to disperse large swarms of enemies and give your comrades room to move.

The Engineer is competent at everything. He has a wide variety of weaponry in his armory that can handle any attack, and his grenades give the squad some extra usefulness and damage. Turrets can be deployed by this class, which will reduce the number of bugs that are trying to bite you. The Engineer also comes with the Platform Gun, which can build platforms and ledges that everyone may utilize to move over the landscape. 

In order to be able to handle any situation that is presented to you, it is generally advised to have members of each class in your squad. There are some tasks when duplicate classes might be helpful, but as you gain experience, you'll be able to decide when this is the case.

Before we dive into the depths of Hoxxes II, let’s talk about how to prepare for them.

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Your center of operations is The Hub, where you can alter equipment, begin your next mission, and sip on a variety of specialty beers.

After each task, you'll respawn at this location, inside one of the dorms (or inside the med bay if you fail a mission). Character Selection, Miner's Manual, and Key Performance Indicators terminals are available in the dorm. The first one is self-explanatory, and the Miner's Manual will provide you with access to all of the game's information. You can keep track of your in-game data, milestone progress, and perk upgrades using the Key Performance Indicator terminal.

Milestones/Perks

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Milestones are mini achievements/challenges that award various amounts of stars that you can spend to unlock and upgrade perks for your classes, such as being able to self-revive or carrying more minerals.

  • Once unlocked, perks are available for all classes.
  • Each class starts out with 1 passive and 1 active perk slot.
  • You can unlock 2 more passive perk slots at Tier 4 and 9 of the milestone page.
  • 1 more active perk slot is unlocked upon promoting each class once.
  • There are enough milestones to unlock every perk and upgrade in the game. Just prioritize whichever ones you’re most interested in using.

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Your equipment determines your chances of success and survival, so you should experiment and make adjustments to it frequently. This is something you can perform using the equipment terminal.

You won't be able to change anything at first, but as you level up, you'll have rapid access to these upgrades. Here, you can also equip your bonuses. To enter the upgrade tree for a piece of equipment, click on it. The tree is equipped with a handy stat block so you can see what changes when you choose any upgrade.

Each upgrade has an unlock cost in minerals and credits, which can be acquired through missions. Although grinding for all the resources you'll require at first may seem overwhelming, soon you'll be swimming in minerals that you actively loot on trips.

Every upgrade is unlockable, but you can only equip one each row. Selecting synergistic upgrades will improve your chances of surviving. You'll eventually be able to discern what suits you the most as you gain experience in the game and create your own builds.

Additionally, you may create loadouts for various mission types, switch between unlocked weapons, and alter how your armament looks. Additionally, each weapon has a place for an overclock, a significant weapon modifier that is unlocked later in the game (we'll talk about it later).

Assignment Board

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You can go through a series of missions on this terminal, which is across from the mission console, to get access to additional weapons and gameplay elements. The selection map will show these tasks, and they can be accomplished at any level of difficulty (unless stated otherwise).

You won't be hindered from completing the current assignment if you fail a mission, so don't be concerned. Just start over again!

One assignment can only be enrolled in at once. You will halt progress on the current one if you begin a new one. As progress is individual, if you're playing with a team, we advise participating in the same assignment at the same time.

Take note that some assignments have a fixed expiration date. If you begin an assignment before it expires, you have until completion or cancellation (seasonal ones are the exception, they disappear regardless when the holiday ends).

Memorial Hall (Promotions)

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Any class at level 25 will allow you to sign up for a promotion assignment. Any class can complete this assignment.

You can promote the dwarf after completing this task, which lowers the class level to 1. To achieve this, visit the Memorial Hall, where DRG honors the contributions made to keep the business running. You'll locate a terminal that lets you prestige the class at the far end of this area. No upgrades or other benefits are lost when you promote.

Additionally, you gain the following features upon promoting for the first time:

  • 1 extra active perk slot (for that class only, you can unlock this for all classes)
  • Ability to activate Trilyte Key Events during missions (more on that in the Mission section)
  • Assignments to unlock Core Hunts (weekly chances at weapon/cosmetic overclocks)
  • Access to Deep Dives (series of back-to-back advanced missions) and The Forge (the ability to unlock certain overclocks upon obtaining the necessary materials).

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Dwarves cannot live without beer; it’s as important to them as oxygen. While the majority of the drinks are intended to help you get wasted and have a good time, you can also receive buffs for the upcoming assignment by drinking the special of the day. Before you explore the depths of the tunnels, make sure to verify these because they are random and reset after each mission. Always check since they can provide you with significant benefits even though sometimes they may not be effective for you.

The next assignment will also consider how drunk you are. When seeking a... Interesting experience, have a beer or two before launching the drop pod. You can get sober, but you're not a human; you're a dwarf.

Mineral Trade

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A brief task must be completed before the mineral trade may be found next to the shop terminal. You can sell some of your extra minerals if you don't have enough credits for an upgrade, or you can buy more minerals here if you do. On this terminal, a new bargain will be posted every actual day, so be sure to look it over.

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Missions are the most crucial aspect of this game. The large glowing terminal in the center of the room is the mission terminal. When you interact with it, all of the regions and mission types that are available are displayed. Each region has a unique biome and dangers/minerals that go along with it. The timer in the bottom left corner shows when the missions and regions will be randomly chosen.

  • Hover over each region to examine the minerals that are offered if you're hunting for a certain mineral.
  • The phase or task that is currently indicated with a white diamond indicates that you are on an assignment.
  • The criteria for the main objective and how much exploration you must complete vary depending on the cave complexity modifier in each mission, which has a length range of 1 to 3. Be sure to plan beforehand!

Although the sheer number of symbols may at first seem overwhelming, they are mostly there so that seasoned players may simply glance at them and know what to anticipate. The fact that you can gauge the level of difficulty is crucial. This difficulty ranges from Hazard 1 to Hazard 5, the latter being the hardest.

The game is intended to be played in the reasonably balanced Hazard 3 environment. Lower the difficulty if you feel that it is still too much for you to manage until you are comfortable with the game. More experience and well upgraded equipment will be needed for higher levels.

Considering how important missions are in this game, pay special attention to the next sections!

Mission types

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Eight distinct mission types are available (two of which are unlocked through assignments). We'll briefly discuss each, what to anticipate, and how to succeed.

But first, let's review some fundamentals that are relevant to any endeavor, regardless of the circumstance:

  • Your best friend is Nitra. You can buy resupplies with the angular, vivid red mineral, which is present in every mission. Your ammo will run out during longer or harder missions, so it's critical to always have enough Nitra on hand.
  • One resupply pod can be called down for 80 Nitra.
  • Nitra is shared by the entire squad, so call the resupply when you need it!
  • You can check the amount of Nitra accessible by using your Laser Pointer.
  • Each of the four packs in resupply pods recovers 50% of your resources. When playing with a 4-man squad, resist the urge to hoard all the packs for yourself.
  • On death, loot bugs will leave behind huge pieces of Nitra. We know they’re cute, but don’t think about it too much..
  • By mining bright red sugar crystals or obtaining supplies from an ammunition pod, you can regenerate your health. When anticipating harm, pay attention to the location of the sugar crystals.
  • There are only so many minerals you can carry at once! Frequently deposit your loot in Molly the M.U.L.E.
  • Work as a team to avoid unintentionally pushing Molly back and forth for an extended period of time.
  • There is typically a deposit place on the exit rocket or equipment that travels with you on missions if Molly isn't available.
  • Use your standard flares frequently to illuminate the area and indicate the route you went. In the end, they regenerate!
  • Mark resources and entryways frequently with your laser pointer. It's in every class!
  • An average 'ping' lasts for about 20 seconds.
  • With the Laser Pointer, you can see Molly and your team's silhouettes!
  • It'll also highlight significant mission goals, supply pods, and other noteworthy interactables.
  • No obvious way to proceed? Look for adjacent caverns and tunnels with your terrain scanner (map display).
  • You can bet there's a trail hidden beneath any bright brown compacted dirt you see.
  • Continually work as a team. In big caves, it's simple to get lost, and if you get killed by some enemies, you'll need a partner to help you.
  • You can revive indefinitely. You can recover as long as a dwarf is still standing! Plus, when you're weak, you're virtually unstoppable (and make for wonderful bait).
  • A fall hurts. Reduce the distance you fall, even if it's just a tiny ledge or platform. Try to land on a teammate's head if you can to mitigate fall damage (dwarf skulls are apparently made of rubber).
  • Avoid becoming overly greedy. Concentrate on the main goal. Only get extra stuff if you can afford it.
  • You will only receive 25% of the standard amount of loot, credits, and experience points if you fail a mission.
  • You'll succeed in your task as long as at least one dwarf makes it to the evacuation pod. However, more survivors mean a bigger payoff.
  • Most enemies have a weakness. usually their butts and face. Shoot it if it's glowing.
  • Gray health bars on enemies make them temporarily invincible. So quit wasting ammunition.
  • Molly marks a route to the capsule with light green markers when you exit a mission. You can always go back by following it. You might also make your own way. Keep in mind that whether you are in the escape pod or not, it will depart.
  • Molly occasionally chooses a course that is nearly usable. Clear the path to the escape pod by working as a team (dig tunnels, build platforms, set up ziplines, etc.).

After all of this, let’s get onto the mission types.

Mining expedition

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This is the most basic mission. You're at this location to mine and deposit a specific quantity of dark-green Morkite.

  • There will always be more Morkite in hand than you require to finish the task. However, you might need to go back a little distance if you miss too many Morkite clusters.

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You're here to gather and deposit all of the dispersed alien eggs on the map. Check your terrain scanner (map) for nearby eggs (they glow orange). When the surrounding area turns purple and appears to be alive, you are close to a nest.

  • Bringing a Driller is recommended in order to make straight routes to each egg.
  • Every time you dig up an egg, be prepared to battle a swarm. There may only be a few bugs, or there may be many more.
  • If you don't want to feel overwhelmed, don't dig up too many eggs at once.
  • While within the nest, the eggs "pulsate" like a visible heartbeat.

On-site Refining

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In order to use the three Liquid Morkite geysers, you must install a fuel pump at each one after being dropped off in a sizable cavern. Then, as the machinery pumps the Morkite, you must construct a pipeline from the refinery to each pump and guard the lines. You will need to move enemies out of the way and repair the pipelines since they will constantly attack and damage them.

  • The distance to the geysers depends on how long and difficult the task is. Some caverns are vast.
  • It is strongly suggested that you bring a Scout and Driller. Send the Scout to find and set up the geysers, while the Driller digs a clean, straight path to each geyser for the pipelines.
  • A pipeline segment can be destroyed by a melee attack if it is laid out incorrectly.
  • The ground can occasionally be a little uneven. You can place the pipeline section as long as it is blinking blue, so simply push the place button and reposition it until it functions.
  • The pipelines can be traveled on. Use them to sprint between locations and flee from foes. If you ride on the pipes, enemies will have a difficult time hitting you.
  • Damaged lines will show red when the pipelines are being attacked, while fixed lines will flash green.
  • Keep the pipe repairs off if you need a break. The next swarm that is set to begin won't show up until they are all repaired.

Salvage Operation

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One to three tiny M.U.L.E.s that were damaged on an earlier mission need to be recovered. To fix each Mini-M.U.L.E., dig up three neighboring legs, then press the button to return them home. The next step is to turn on the uplink and the fuel pod that are close to the escape pod. Until the bar is full, remain in the green area around the machines. When the value approaches 0, the mission will fail if there are no more dwarfs in the region.

  • When you see a green glow or hear a beep, you know you're close to a small M.U.L.E.
  • You can upload the locations of the legs to your terrain scanner by interacting with the broken mini-M.U.L.E. if you're having difficulties finding them.
  • You have some time to get ready before the uplink/fuel pod is activated. Platforms, ziplines, and tunnels made by dwarfs will help you take use of your surroundings.
  • The uplink and the fuel depot charge more quickly the more dwarfs there are in the green area.

Point Extraction

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You're thrown into a gigantic cave once more, but this time you have to search for hidden bright blue Aquarqs. If you notice any glowing blue areas, an Aquarq is concealed there. After gathering enough and returning the goods, you will have to fend against an endless swarm for two minutes before the escape pod is made accessible.

  • It is very advised to have a driller so you can rapidly dig out the aquarqs and find your way back.
  • The Gunner's Ziplines can make it much simpler to return the Aquarqs (especially on inclines).
  • Focus on the nearby Aquarqs first because there are frequently more of them than are necessary.
  • Don't overly rely on the Minehead's (the enormous machine you deposit at) turrets, which are armed but have limited ammo.

Escort Duty

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This time, you accompany a massive drill that performs the mining work for you. While it digs to your destination, guard and maintain the enormous machine. The two batteries on the back must be taken when it runs out of gas on occasion. For charging the batteries, you can use them as laser drills on the black oil shale rocks (you'll need to get very close to drill the oil, though). Plug them back in and repeat the process until you reach the massive luminous Ommoran Core (you'll know it when you see it).

The core must then be "fought" effectively as it is being destroyed. There are four stages that you need to navigate. An initial swarm of baddies is followed by flying laser-firing crystal towers and burning rocks that must be shot down before they strike the drill. You can either mine the spires' bases to destroy them or use enough firepower to take out the glowing spires (we recommend mining). Deposit the core you were after and then extract.

  • Before returning the batteries, make sure they are fully charged. When they are fully charged, the indicator turns green.
  • If you're having difficulties bringing the battery up to a high level of oil shale, it could be simpler to mine the oil normally and absorb the falling chunks.
  • Anytime you have a moment to breathe, actively fix the drill-dozer. It features three health bars, with only one active at any given moment. If it entirely malfunctions, the mission is a failure. Leave at least one dwarf behind to protect her at all times.
  • The Drilldozer is resistant to friendly fire, so shoot without hesitation.
  • When one of the Core's health bars is empty, leave the area. It will blow up.

Elimination

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Threats must occasionally be neutralized before they escalate into larger issues. To kill Dreadnoughts before they can fully hatch, you'll be sent into the caves. To liberate the beast in advance, use your terrain scanner to locate the enormous, glowing orange eggs and destroy them.

There could be one of three categories of enemy. The first is the armored tail of the Glyphid Dreadnought, which must be damaged in order to inflict harm on its health bar. It can spit fireballs at you, use pheromones on you to strengthen its swarm attacks, and after roaring, it may launch a powerful stomp attack.

The Dreadnought Hiveguard is the second class of monster. It starts the combat by summoning smaller guards, all of which must be killed in order to disclose the Hiveguard's three glowing weak points. Take out these weak spots to reveal his real body. Work quickly or you'll run out of ammunition because if it has sustained enough damage or enough time has passed, it will restart and repeat the sentinel phase. It strikes in a way that is comparable to the Glyphid Dreadnought.

The Dreadnought Twins round out the list. You battle two smaller enemies rather than one huge one. The Lacerator, a more melee-focused foe, can send slow rock waves and possesses a flamethrower attack and slam move. The Arbalest, on the other hand, wants to cling to walls while launching a volley of bursting fireballs your way. Both should receive an equal amount of damage. They will become immune and restore their armor/health if the discrepancy in health is too great. During the fight, this will likely occur once, but don't allow it to happen again!

  • Because you expend so much ammunition in these missions, there are a lot more Nitra. Don't forget to stock up!
  • The chance that a specific boss may spawn from an egg is purely random, at 1/3.
  • Create an arena before the boss appears. platforms, ziplines, tunnels for escape, etc.
  • When the boss's armor rips before the beast can patch it, concentrate on doing damage to it.

Industrial Sabotage

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The newest mission to be included in the game. You want to sabotage your robot competitors and collect their data. You'll have to track the power lines to the two stations that need to be compromised because their primary station is protected by a force field.

Pick up the transmitter nodes on the side of the Hacking Pod once you've located one by calling it down. Connect the Hacking Pod to the power plant using a series of nodes, then turn it on. In order to avoid having to restart the process, defend the transmitter nodes and the hacking robot from any oncoming adversaries. If the nodes' connection is broken as a result of terrain changes, the problem can be fixed by moving the nodes' positions or adding new nodes.

You must remove the batteries from the force field projector and battle the Caretaker boss after both power plants have been shut down. The boss's appendages shoot projectiles at you, startling any enemies in the area and unleashing blast waves that you must avoid. Throughout the battle, he also drops turrets and warp bombs on you.

When the glowing corners of the pyramid are visible, you must shoot at them to injure the boss. One of its side eyes will open and become vulnerable after they are damaged. Till the boss is dead, keep doing this. When he dies, there will be a massive explosion, so take caution. Before extracting, take the data rack that appears and return it back with Molly.

  • Throughout the fight, the appendages will continue to appear. We advise avoiding the others and merely destroying the nearest appendage.
  • Focus on avoiding strikes; for the most part, this is an endurance battle.
  • Kill any spawned sniper turrets right away. If not, they'll terminate you quickly.
  • Another top priority target are drones because they'll keep coming at you.
  • As the battle progresses, make sure you have enough Nitra to order several resupply drops.
  • Get out of the pyramid before the shock nodes fully charge if you get within melee range of it.
  • When one of its "eyes" becomes vulnerable, concentrate all your efforts on it.

Secondary objectives

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There is a secondary objective for every mission you take on that you can fulfill to earn more experience points and credits. Most of the time, it's merely to get some local resources, like flowers or fossils.

However, a few of these aren't as evident, so we'll go over them.

  • Ebonnut: Use melee strikes to break these tiny, brown objects that resemble walnut pods in order to take their bounty.
  • Fester flea: annoying little blue insects that take off right away at the first sight of trouble. Murder them.
  • Gunk Seed: There is no other way to describe Gunk Seeds but as ball sacks suspended from the ceiling. Shoot them, then drop them.
  • Fossil: Usually located on the walls and at great heights. It is strongly advised to send a Scout to capture them.

Mission modifiers

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Sometimes missions will have three modifiers. Typically, yellow modifiers (anomalies) are positive; for instance, every enemy drops some gold upon death. On the other side, red modifiers (mutators) greatly increase the difficulty of missions while simultaneously adding extra hazard pay.

Some mutators, especially when combined, can make an assignment nearly impossible. These are the warnings' meanings:

  • Cave Leech Clusters: Ceiling leeches spawn frequently and in groups in caves. If someone is grabbed, stay together and save them right away.
  • Exploder Infestation: Small, luminous suicide bombers constantly spawn and pounce on your team during the explosion infestation.
  • Haunted Cave: Your team will be stalked by a huge, unstoppable ghost. Although not as dangerous, narrow cave tunnels can be highly problematic.
  • Lethal Enemies: All melee attacks from lethal opponents hit twice as hard.
  • Low Oxygen: Extremely challenging, you must constantly replenish your limited supply of air by hugging Molly, using a resupply pod, the entry drop pod, or the Minehead (for Aquarq missions). We advise staying away from these missions.
  • Mactera Plague: Numerous flying foes, such as Grabbers, spawn during the Mactera Plague.
  • Parasites: When an enemy dies, little baby leeches emerge and attack. Generally annoying.
  • Regenerative Bugs: If an enemy goes 3 seconds without being struck, they will start to regenerate 5% of their health. Keep going till something dies!
  • Shield Disruption: Personal shields are not functional throughout this expedition. We strongly advise that you change your armor to include health enhancements.
  • Elite Threat: Enemy elite variations will appear. They behave differently and are stronger and faster.
  • Swarmageddon: You will frequently come under attack from simple Glyphid swarmers. This can require a lot of ammunition. They might quickly become overwhelming and deplete your health. Use AoE strikes or hope your Driller is carrying his flamethrower to create a wall of flames.
  • Lithophage Outbreak: The most recent mutator. Be prepared to lather up on infected areas and suck blisters off them. By doing this, diseased bugs will appear and try to eat you. Since this threat will expand and have the potential to overwhelm you later in the mission, you should deal with it right away. Additionally, avoid becoming totally infected.

Mini-bosses

You might run into some... troublesome adversaries on your explorations through the perilous depths of Hoxxes. Fortunately, as long as you keep out of their domain and don't mistakenly shoot them, they normally don't bother you.

However, killing them will net you valuable loot, and occasionally they will obstruct your path to a mission objective. So let's talk about what to anticipate from them and—more importantly—how to get rid of them.

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It appears that parasites have the ability to control machines. Who would have imagined that? There are two parasite suckers that operate this heavily armed machine. Naturally, you'll want to fire these bastards with a yellow light. Unfortunately, BET -C will respond.

The machine gun turret on BET-C fires in spurts, occasionally launches a grenade, and occasionally forms a shield before launching land mines at you.

We advise you to approach the mines closely and use your strongest shots. You have two options when it expands the shield: either run for cover or boost the offense by entering the shield and firing more shots at the suckers.

If you're successful in eliminating her, your group can repair her and use her as an ally for the remainder of the mission. She is unstoppable and has complete control over her arsenal. In a challenging assignment, it will be much simpler to acquire her if you run into her early on.

Korlok Tyrant-Weed

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The Hoxxes' vegetable top predator. Either the enormous onion-shaped brain or the numerous green sprouts that surround it will catch your eye first. The vines come to life when you trigger them, spitting toxic bolts towards your crew.

Enough of the attacking sprouts must be eliminated for the primary bulb to reveal its fleshy inside. Before it retreats back into its shell and you have to start over with the newly created sprouts, you will have a little window of time to deal enough damage to it. Although you can shoot the bolts the sprouts fire in the air to stop them, it's usually simpler to just keep shooting the sprouts themselves.

The plant will occasionally spew out pink healing capsules that must be destroyed right away. They may heal the main capsule through the terrain, and their presence is indicated by a weak pink ray. Before they undo all the harm you've done, you should find them right away.

Continue doing this until the primary pod dies and takes all the sprouts with it. You can deposit the light green gems she drops into Molly for significant amounts of experience points and credits.

The Prospector

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The Prospector itself isn't dangerous, technically. In practice, he's entirely harmless until you strike him. He keeps flying around, which is a problem. In certain cases, right next to the enemies you're up against. If a stray bullet hits him, terrible things could happen.

The Prospector will continuously call a swarm of drones and patrol bots that will destroy anything they come in contact with. He'll also attempt to flee. You must pursue him and hurt him enough to remove a portion of his health bars. He will then become impervious and call forth additional foes.

Continue doing this until either he dies or thinks he has had enough and wants to leave. It seems easy, doesn't it? Well, if you're interacting with the Prospector while not occupied, then yes. Fighting a swarm while accidently triggering him can quickly spiral out of control (especially on higher difficulty levels).

On harder difficulties, it can produce an incredible number of enemies, so it's necessary to discuss attacking it with your team before doing so. Before moving on with the objective, you should take care of the Prospector if you need to defend yourself or engage in combat.

The Nemesis

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Because it attempts to sound like a dwarf, you frequently hear this robotic threat before you see it. You'll rapidly come to detest this evil contraption as it glides boldly at your team.

Nemesis's lengthy, tentacle-like grapples are the greatest obstacle to defeating it. The only way to escape is to have a teammate shoot the arm that is holding you or use the ability "Heightened Senses," which doesn't kill him. If you approach too close to him, he will grip you and strangle the life out of you.

Unless you hide behind a barrier, it's difficult to dodge this grip. He can take you down in less than 2 seconds on harder difficulty settings, therefore you need always maintain your distance. The Nemesis will fire plasma barriers at you if you do so, although it's preferable to being put in a choke grip.

When the Nemesis finally dies, it has a terrible surprise. After a short while, a large number of phase mines teleport around your area in an attempt to murder your team suddenly. Search for an open area, then prepare to jump between the blasts.

You should aim for his large glowing eye and the two orange openings on his flanks if you want to kill him (right under his arms). He is quite tough and can withstand a lot of shots, but if you completely light him up, he will be quickly killed. We’re hoping you have a flamethrower-equipped Driller.

This foe is typically relatively rare. If it arrives at a bad time, it can quickly wipe out your crew. If you spot one of them approaching, you should run away and find a safer location with enough room to battle it.

Random events

Machine events.

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Due to the lack of an explanation or hint when a player first encounters it, this is typically the sole thing that causes them the most confusion. Occasionally, when performing missions, you'll come across random machine constructions. Once you have advanced at least once in any class, you can interact with these. You then receive reusable Tritilyte keys from the game to initiate these events.

These events are only worthwhile if you have a blank matrix core, so let's dig into the specifics before moving on. Deep Dives and unique weekly objectives can be used to earn Blank Matrix Cores. You can write one of three random weapon/cosmetic overclocks into an empty matrix core and create it in The Forge in HQ after successfully completing the machine event. You will also receive a sizable amount of bonus experience points whether you succeed or fail.

There are currently 4 different machine events, all of which are timed:

  • Ebonite Mutation – You must eliminate a certain number of yellow mineral enemies that can only be destroyed by a pickaxe's attack. A nearby sprinkler will pop out canisters, lowering the cooldown of your power attack to nearly nothing. Run over and grab them.
  • Kursite Infection – A number of monsters will spawn in groups and develop blue skin and yellow crystals. These particular foes drop a yellow crystal that must be put in the machine when you kill them. Crystals must, however, be returned as soon as possible because they degrade quickly.
  • Omen Modular Exterminator – The AI tower of doom must be turned off. To find the weak points at the top, middle, and base of the tower, your team must spend enough time standing on three separate empowered platforms. Attack drones, lasers, machine gun targeting lasers, and jumpable laser beams must all be avoided in the meantime.
  • Tritilyte Crystal – With nearby bombs that are delivered, you must destroy a massive spike crystal. The bombs must be launched towards the spike because they are large, heavy items.

Rival Communications Router

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There are several Antenna Nodes all around the Rival Communications Router. The router will begin a self-destruction sequence when the relays have been disabled. The flickering antenna will change to a different antenna every 30 seconds, therefore the Dwarves must locate them in the allocated time and proceed to disable them. The active antenna can be neutralized by interacting with it to remove your dwarf's hacking tool, which then launches a brief hacking minigame. In the minigame, you must choose both sides of one of the two wires shown on screen and then locate the wire's "weak point" to cut it. To successfully hack the node, repeat the process for both of the two wires.

The dwarf will be electrocuted and kicked out if the sequence time expires, and another node will take its place as the active node. The number of nodes that must be successfully compromised depends on the size of your team. The Communications Router will explode in a 30 meter radius if an event fails, doing extremely high damage. The self-destruct will be stopped if the event is successful, and access to the data cell inside the router will be made available.

Prospector Data Deposit

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The Prospector Data Deposit is a randomly discovered obelisk-like construction inside the caves. In an Industrial Sabotage task, a Dwarf can engage with it to summon a Hacking Pod, the same kind that is called down when engaging with a Power Station. Players must use Transmitter Nodes to attach it to the Deposit once it has arrived, much as they did during the previously stated mission type. It is the building where the Prospector Drone stores its data according to folklore.

A button will show on the Hacking Pod once the connection has been made, and pressing it will initiate the hacking process. During this time, waves of opponents will spawn close to the Hacking Pod, frequently aiming directly at it rather than the Dwarves. If the drone sustains enough damage, just like in sabotage missions, it will return to its housing and need to be reactivated. Along with the usual enemy spawns, a wave of Patrol Bots and Shredders will appear once the hacking progress meter has been filled to 1/3 and 2/3, respectively.

Meteor Impact

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This random event was added in Season 3: Plaguefall. In normal missions, the Meteor Impact event has a 25% to 33% base chance of occurring once or twice; however, missions with the Lithophage Outbreak warning will not experience this event. After the collision, two Rock Cracker pods can be summoned down and linked to the meteorite. It will kill anything in the impact zone, including anything that can open Dreadnought eggs during Elimination or harm the Drilldozer during Escort Duty. As waves of creatures are drawn to the machines, maintenance and protection are required. 3 to 4 Plaguehearts can be found inside the meteor once it's finished. As soon as all of the Plaguehearts from the meteorite have been deposited, Mission Control will respond.

Small Extras

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Every now and then, you might notice some strange colorful lumps in the landscape. Digging beneath them will yield some precious minerals that are worth depositing. Watch out for the many varied patterns there are!

You might come upon a freight box once in a while. You can fix the crate for a ton of minerals and peculiar cosmetics if you can locate the two neighboring batteries (they beep like mini-M.U.L.E.s) and bring them back.

Additionally, occasionally you can come upon the beeping shell of a former dwarf's helmet. When you interact with it, your terrain scanner will download a purple marker. You can find a ton of loot and more valuable cosmetics if you can dig your way there (we strongly advise getting a driller).

You may also be interested in:

[Top 10] Deep Rock Galactic Best Weapons That Are Powerful

Deep Rock Galactic Best Perks That Are Excellent

Deep Rock Galactic Best Class - What Should You Play?

Deep Rock Galactic Best Engineer Builds That Wreck Hard!

Deep Rock Galactic Best Gunner Builds That Wreck Hard!

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deep rock galactic first assignment

Deep Rock Galactic

deep rock galactic first assignment

Originally posted by Paintbrush : If I recall correctly some assignments cannot be aborted once started.

deep rock galactic first assignment

Originally posted by Zeitseele : Originally posted by Paintbrush : If I recall correctly some assignments cannot be aborted once started.

deep rock galactic first assignment

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deep rock galactic first assignment

Deep Rock Galactic: Survivor brings more than just beards to the auto-shooter table

  • Author: Marco Wutz

There’s always a run to get a slice of the pie whenever a new genre trend pops up and things always end in a similar manner: the original sticks around, countless clones fizzle out and die, and a handful of titles carve out their own niches by bringing something new to the table. It’s been like this for Dota-likes, hero shooters, battle royale shooters, is happening with extraction shooters, and the process is in full swing with Vampire Survivors clones.

After playing it with representatives of publisher Ghost Ship at gamescom 2023 , I think Deep Rock Galactic: Survivor may belong to that group of titles that brings something fresh and innovative to the genre – more than just beards. That’s largely down to the clever way in which the Deep Rock Galactic IP has been baked into the game.

Deep Rock Galactic: Survivor keyart.

You may think it's just Vampire Survivors with beards, but it's actually a little more than that.

Ghost Ship Publishing

If you’re not familiar with it, Deep Rock Galactic is a co-op shooter in which the players take over the role of dwarves, who dig deeply and greedily for minerals and treasure while fending off monsters and then have to escape and evacuate with the fruits of their labor before being overrun. Deep Rock Galactic: Survivor largely keeps that premise intact.

You play as one of the Dwarf classes from Deep Rock Galactic, which in Survivor decides on your starting equipment. Each run consists of five consecutive levels that each have a goal – get a certain amount of minerals and kill a certain amount of enemies, then successfully extract. You also get side missions to complete, like harvesting some mushrooms, which provide additional XP. Overall, the stages are much shorter than in Vampire Survivors, making a quick run a lot easier to get into your day.

Gameplay-wise, it’s your bread-and-butter Survivor-like combat: You move your dwarf, who shoots off his weapons automatically, and level up as you collect XP, obtaining additional weapons and bonuses. When you move your dwarf into rock or minerals, he’ll mine them to create a pathway – and that is the massive gamechanger. Whereas terrain is restrictive in other games of the genre, in Deep Rock Galactic: Survivor it can become your ally. You can weave your way into a rock formation, bunching up the hordes of enemies that follow you at the entrance and making them vulnerable to any splash damage you may have on you.

Deep Rock Galactic: Survivor screenshot.

Like the Spartans at Thermopylae.

I got a weapon with bouncing shots on my run, which transformed any cave I carved into the rock into a disco of death for anything that followed me in. Later on, I got turrets my character would automatically place down and which would form a connected electric field with fellow turrets, meaning the path I took through a rock formation would become a death march for creatures behind me.

Of course, you still shouldn’t linger around: There are flying enemies that ignore the paths you make and come straight for you and the longer you need, the more enemies will spawn on the map – and at some point, even the rocks won’t save you from being overwhelmed. So you’re definitely on the clock. That goes especially so for the extraction, which begins after you’ve fulfilled your main mission. You have thirty seconds to reach your ship and get up the ramp to safety, otherwise you lose.

My run at gamescom ended at the hands of the boss after some very intense moments and a lot of fun, but with the game being a roguelike any death contains new possibilities, as you unlock a new wave of upgrades with the minerals you’ve collected. If you’re still keen on auto-shooters, then this one should be on your list.

Deep Rock Galactic: Survivor, developed by Danish indie studio Funday Games, will be released on PC via Steam Early Access later in 2023. For more gamescom 2023 coverage, check out www.si.com/videogames .

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USGS - science for a changing world

U.S. Geological Survey Miscellaneous Field Studies MF–2373

Geologic Maps and Structure Sections of the Southwestern Santa Clara Valley and Southern Santa Cruz Mountains, Santa Clara and Santa Cruz Counties, California

By r.j. mclaughlin, j.c. clark, e.e. brabb, e.j. helley, and c.j. colón, digital database by z.c. valin, c.m. wentworth, j.l. minnick, t.e. may, c.r. randolph, lisa gerhardt, c.e. nelson, patrick showalter, and t.a. lindquist, introduction, files available for downloading:.

index map of San Jose 1:100,000 quadrangle showing area for this report

Metadata and Readme files

Files for viewing and plotting, plot packages.

  • This report is also available in print from: USGS Information Services, Box 25286, Federal Center, Denver, CO 80225 telephone: 888 ASK-USGS; e-mail: [email protected]

For additional information: Contact Information , Western Region Geology and Geophysics Science Center—Menlo Park U.S. Geological Survey 345 Middlefield Road, MS-973 Menlo Park, CA 94025-3591 http://geomaps.wr.usgs.gov/

Suggested citation:

McLaughlin, R.J., Clark, J.C., Brabb, E.E., Helley, E.J., and Colóns, C.J., 2002, Geologic maps and structure sections of the southwestern Santa Clara Valley and southern Santa Cruz Mountains, Santa Clara and Santa Cruz Counties, California: U.S. Geological Survey Miscellaneous Field Studies MF–2373, 8 sheets scale 1:24,000, pamphlet 13 p., and GIS data. (Available at https://pubs.usgs.gov/mf/2002/2373/.)

Part of this report is presented in Portable Document Format (PDF); the latest version of Adobe Reader or similar software is required to view it. Download the latest version of Adobe Reader, free of charge .

Last modified Friday, June 29, 2012 First posted February 6, 2002

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  6. Deep Rock Galactic Update 1.25 Out for Gameplay Fixes This Dec. 13

    deep rock galactic first assignment

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COMMENTS

  1. Assignments

    Assignments are short quests, consisting of a series of missions. You can have one active assignment at a time, and choose it at the Assignment Board in the Space Rig. You are free to play any available mission even when an assignment is active, however the assignment only proceeds when you finish the next mandatory mission. Assignment missions are marked with a small white diamond. There are ...

  2. Assignments

    Assignments are short quests, consisting of a series of missions. You can have one active assignment at a time, and choose it at the Assignment Board in the Space Rig. You are free to play any available mission even when an assignment is active, however the assignment only progresses when you finish the mission specific to that assignment.

  3. How do I complete the first assignment? :: Deep Rock Galactic General

    On the map you will see blinking objectives that point you towards the missions you must complete to further progress the assignment. Hello, im new and I ranked my engineer up to level 10 and want to unlock the smg, but theres this assignment called "Objective: conquer Hoxxes IV" for beginners that I cant dismiss.

  4. Deep Rock Galactic: The Assignment Board, Explained

    Deep Rock Galactic is one of the best multiplayer shooters there is. With satisfying combat, a variety of different enemies and environments, and a well-made progression system, there's just so much to love about this great game. But with so much content and so many mechanics, the game can be a little confusing.

  5. Fixing Assignments

    A short video about problems with assignments and the mod I recently released that helps with this issue!Retro Promotions: https://mod.io/g/drg/m/retro-promo...

  6. Assignments Guide

    Assignments Guide. Completing missions is an integral part of Deep Rock Galactic. Aside from the neverending grind and missions, your progression as a dwarf will depend on the Assignments you complete. In this page, we will discuss the various assignments in the game. Assignments can be considered as the game's main campaign or story mode ...

  7. How to Play Guide for Deep Rock Galactic

    How To Play. Starting the game for the first time will launch the player immediately into a tutorial. This tutorial is optional and can be exited out of, it can also be revisited at any time using the Launch Tutorial button in the Miner's Manual, under Getting Started > Basics. The tutorial will teach you the basics of the game and specifically ...

  8. Deep Rock Galactic: Assignment Missions

    The first Assignment task is assigned to each player from the beginning and must be completed to unlock access to all types of missions available in Deep Rock Galactic. Next quests are optional and you can get rewards from them, such as access to alternative weapons or unlocking the most difficult threat level (Hazard 5).

  9. Promotion

    Promotion acts as a prestige system for players who have hit the maximum level on a class and want to continue gaining XP for that class. Upon reaching level 25, a class stops gaining XP and a special Promotion Assignment becomes available at the assignment terminal.Once it is completed, that class can pay a fee to be promoted, resetting it to 1. . Previously unlocked items and upgrades are not

  10. First assignment : r/DeepRockGalactic

    So im half way through my first assignment and it was my understanding i had to finish it in order to open up "matchmaking" (i couldnt see any servers when id look to join one) but i went to start the salvage mission and accidentally clicked join and saw a bunch of servers. ... Deep Rock Galactic Indie game First-person shooter Gaming Shooter ...

  11. Deep Rock Galactic Ultimate Guide for Beginners

    Currently Playing: Deep Rock Galactic, Fallout 4, V Rising, Phasmophobia, The Binding of Isaac: Repentance, Slay the Spire. Top 3 Favorite Games: Mass Effect 2, The Elder Scrolls V: Skyrim - Dragonborn, Fallout: New Vegas. Learn the basics of Deep Rock Galactic with this in depth guide!

  12. First assignment should not have season events :: Deep Rock Galactic

    Deep Rock Galactic. ... So, all of that is to say that (1) when the team leader is also the mission owner, and (2) the mission is part of their first assignment series, and (3) their account level is below some threshold, season events like Prospectors and Nemeses and Meteors should be disabled for that mission. Especially when solo.

  13. viewing assignment missions after completion :: Deep Rock Galactic

    viewing assignment missions after completion. if i don't have any assignments, i just have to take a guess at which of the 20+ missions on the map might be popular. yes missions with mutators are usually a safe bet, but i don't always want to play with mutators. people naturally prefer playing assignment missions because it increases their ...

  14. Assignment won't complete : r/DeepRockGalactic

    Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. Now fully released! The first assignment you get will not go away, even after completing the elimination mission multiple times.

  15. Group play and assignment progression, driving us bonkers

    Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. ... 300 hours, and I just this week unlocked the first assignment pickaxe. Deep rock is almost the perfect friend group game but this one quirk is driving ...

  16. Season 01

    Miners, let's show them what deep rock galactic is all about! Download now and join your fellow miners in this new Season . SEASON 01 ... You can get licensed for all four in the usual manner at the Assignment Board, but given the highly advanced nature of these new weapons, you will need to have attained Level 20 for the respective class.

  17. How do I select another assignment? :: Deep Rock Galactic General

    Deep Rock Galactic. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... Usually Seasonal Events ( like the recent Lunar one ) or the first assignment you get when you begin playing," Conquer Hoxxes ". It does tell you in the Assignment description. Last edited by RaindropperinG; Jan 23, 2023 @ 12:45pm

  18. Deep Rock Galactic: Survivor brilliantly fuses the IP with auto-shooter

    Speaking of winning and losing, Deep Rock Galactic: Survivor's games are a lot more time-limited than many of its competitors. There is a strict set of goals and if you're taking too long the ...

  19. Deep Rock Galactic: Survivor brings more than just beards to the auto

    Deep Rock Galactic: Survivor largely keeps that premise intact. You play as one of the Dwarf classes from Deep Rock Galactic, which in Survivor decides on your starting equipment.

  20. How to manage multiple assignments with friends?

    Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. ... The assignments are important, but in all truth if you play half way regularly, you'll get through them right quick. ... Deep Rock Galactic is a 1-4 ...

  21. California Regional Geologic Maps

    The CGS published the first six maps of this series at 1:250,000 scale. After 1992, we began producing more detailed, larger scale maps (1:100,000 and 1:24,000 scales). To date, there are more than 100 new or updated geologic maps in the current RGM series. ... The Geologic Atlas uses a single set of rock units defined by geologic time, rather ...

  22. David (D.J.) Castillo

    As a passionate fan of the game Deep Rock Galactic, I couldn't resist taking part in the recent video competition to celebrate the game's 5th… Liked by David (D.J.) Castillo

  23. Any mod or cheat to skip assignments? : r/DeepRockGalactic

    Deep Rock Galactic is a 1-4 player co-op-first sci-fi FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters. ... It's not cheating to toggle 2 missions from appearing in assignments and have it replaced with another. I thought such a mod existed, but I can't find ...

  24. Geologic Maps and Structure Sections of the Southwestern Santa Clara

    The seven maps are the first detailed depiction of the bedrock stratigraphy and structure along both sides of the San Andreas fault in the southern San Francisco Bay Area. The description of rock units and structure are arranged by major fault blocks of different basement composition that are separated by the San Andreas fault. The Salinian ...

  25. PDF The Application of 3D Modelling and Visualisation Software to Reservoir

    related to rock type, and the permeability domains were assigned directly from the geological model. The model grid structure is a regular rectangular 15 m x 10 m x 10 m blocks. The model represents a vertical 2D slice, and hence is only one column (10 m) deep. The top surface is stepped, representing the water table.